Recent Posts

2D Light and Shadow (2/3)

Posted by aeron on June 23, 2014, 8:46 p.m.

Welcome back! In the last part I went over the use of render textures and blend modes for simple lighting. Now it is time to dive into a tangent to visit the math involved in typical 3d lighting. I'll go over the basic shading methods we take for granted when …

Cops (beta)

Posted by Hypernova on June 23, 2014, 2:41 a.m.

Trying to make a GameBoy-ish (With GameBoy Color hardware) game under Game Maker: Studio. I have finally managed to ditch Game Maker 8 and getting more used to Studio.

Here are some screenshot I have done so far (PC):

http://i.imgur.com/oyOV1kY.jpg

http://i.imgur.com/YumRX4F.jpg

http://i.imgur.com/aAF7jNO.jpg

http://i.imgur.com/pck85l6.jpg

More screeshots:

http://i.imgur.com/yoAr8V9.png

http://i.imgur.com/jQVLRKU.png

http://i.imgur.com/sEOwbDK.png

Now you …

OHJAM - 24HOURGAMEJAM

Posted by Acid on June 22, 2014, 3:32 a.m.

I'm running a 24 hour game jam, OHJAM, out of The Crawlspace Concert Club in Girard, OH. Please check it out and share it with your friends!

Now that that's out of the way, quick update:

I'm busy as hell, hence me not being around much anymore.

I'm still working …

64Completition Progress Check 1

Posted by Castypher on June 21, 2014, 12:46 p.m.

Did you forget about this? I did too. And then I didn't.

Hello, fellow Completition participants. As promised, this is the first of many two-week progress checks to see where everyone is on their games so far. These progress checks are mostly designed as a way to remind people to …

The general decline of society (INH Randon Train of Thought #1)

Posted by Powerful Kyurem on June 20, 2014, 2:12 a.m.

So, I was just relaxing tonight trying to ga all asleep contemplating, and since I can't seem to fall asleep, I might as well pass some time sharing my thoughts.

Now before I begin, I'm going to tell you my general opinion of the theory of evolution. Why is this …

2D Light and Shadow (1/3)

Posted by aeron on June 19, 2014, 7:09 p.m.

I recently ventured back into the topic of 2D lighting systems and wanted to share a couple of ways to simulate light in your game. This will be technical but not hard to grasp if you have basic graphics knowledge. First I will detail the classic blend mode approach and …

Progress, I guess...

Posted by Astryl on June 19, 2014, 7:20 a.m.

So I kinda did something with my engine for the Completition… but it's not something easily visible: Just structural changes and a slight tweak to lighting.

Yes, I've been lazy as heck. Haven't done any major programming in the last three weeks.

I've got a plan though. Probably not going …

Generated Experiences in Video Games

Posted by Castypher on June 15, 2014, 4:24 p.m.

Man, it's like everyone suddenly gets busy during the summer. Everyone was so active before and during 64DSC, so what happened?

Anyway, after watching E3 this week (which was pretty cool I might add), I got this wave of inspiration to work on some of my tougher games. And then …

Space Colony Game Picture Blog 1

Posted by Cosine on June 11, 2014, 2:51 p.m.

Unfriendly to low-bandwidth users.

So, I'm working on this Space Colony Game thing (which will almost definitely not be named that by the end of this completition), which so far is pretty much just a little room I made in a day. However, I happen to have screenshots laying about …

KaBob Progress Report - June Edition

Posted by KaBob799 on June 10, 2014, 8:05 p.m.

Wow, it has been a looooong time since my last blog. Things are, for the most part, the same as they were in my last blog.

My YouTube Channel continues to gain subscribers at a slow but steady pace. I'm at 150 now, which isn't bad considering I was at …