Adrenaline! ~Bry

Posted by Bryan on July 15, 2008, 3:40 p.m.

I shall tell you about some new features.

- The green spawn, its a teleporter!

- We got new sexy ammoboxes <3

- It actually has a volume setting! (hehe eagly yay)

- It has text wrapping :D

- There is a new ammotype for the plasma cannon.

There's more, but that is still a secret yet.

Yes, a new release is planned. I'm not giving any dates so we won't be late. But you can be sure it will be released before platformed or v3.

btw, this is the 263k blog. I wonder why my last 1000x blog was 26, and this one is 263.. Can anyone tell me what happened?

Comments

Alert Games 15 years, 10 months ago

how is that a basic shape?

and i like the new additions. and i cant wait until the servers are maxxed because of a new demo :P

Cesar 15 years, 10 months ago

Sex in a box.

Win

SixWinged 15 years, 10 months ago

I missed the whole adrenaline saga. :< Hoping to play when the update is rolled out.

Joseph 15 years, 10 months ago

"how is it a basic shape?" what the hell does that mean?

a circle is a basic shape. a carefully drawn out topdown human with walking/running legs, a head that rotates before the body, and arms that move apart from the body but are still connected, is not a basic shape.

PY 15 years, 10 months ago

The circles rock. That is agreed.

The circles are staying, else I shall get my chainsaw gun.

Bryan 15 years, 10 months ago

Josea, you can pay for it if you want haha.

Chaz as PY said, its fake3d =).

@Circle thing, not again T_T

SixWinged 15 years, 10 months ago

The circles are practically the thing that defines this game, kinda like its logo.

s 15 years, 10 months ago

I liked them more before they had that ugly gradient look tacked on

Bryan 15 years, 10 months ago

Nick yeah it does.. don't know wether that is a good thing or a bad thing.

Serpydo, well they do look more 3d now. So it fits better imo.

NoodleNog 15 years, 10 months ago

You missed out the most important feature for any fast-paced online shooter. Lag compensation. I'm actually thinking of releasing an example of a particular technique of lag compensation soon, but thats only if I can be bothered as it is a lot of work. Of course, there are always drawbacks to implementing such measures, but I've played the game and the advantages would way more significant the disadvantages, lemme tell ya.