64Digits 2013 - Statistics

Posted by Castypher on Dec. 31, 2013, 2:26 p.m.

Steven requested that I compile a list of statistics for this year. So I did. And let me tell you, data retrieval is fun and somewhat tedious.

Total Number of Blogs: 1,458

Total Number of Games: 47

Total Number of Comments: 19,836

Top 10 most discussed blogs of 2013

1. …

Kilin's F4D Requests

Posted by Castypher on Dec. 30, 2013, 3:47 p.m.

So as many of you may know, I'm making a sort of fast-paced action platformer with some tribute to the Castlevania franchise, which I've played none of. The story is centered around the events of a man who brought winter to a place that never knew snow, in an effort …


Posted by Castypher on Nov. 30, 2013, 7 p.m.

Have Some Terminys Progress!

Posted by Castypher on Nov. 16, 2013, 12:37 p.m.

I suppose today is a good day for an update. Since my last devlog, I've hired Taizen, who gleefully slaves away on things, making progress.

New time and lighting system for more world immersion. The time of day does things from affecting residents' schedules to opening dungeon areas to spawning …

64Completition - An Announcement

Posted by Castypher on Nov. 11, 2013, 5:57 p.m.

It's officially been two months since I've last heard from our bundle provider. Due to complaints from a few disgruntled users, I've decided to lift the restriction on distributing your games. Here is the bundle for those who are interested. You're all free to post your game on 64Digits, GameJolt, …

Rune Factory 4

Posted by Castypher on Oct. 17, 2013, 8:05 p.m.

Fuck this game. This is nothing more than a nostalgia trip.

…And I am loving every bit of it.

The 64Completition has now ended....

Posted by Castypher on Aug. 24, 2013, 12:59 p.m.

I apologize for the long wait after the imposed deadline. School and work have kept me very busy with little more than a few hours at a time to do anything. However, I've finally managed to round up everyone's required information (though it would've been nice if anyone had their …

64Completition Progress Check 10

Posted by Castypher on Aug. 16, 2013, 12:38 p.m.

You have about two weeks left. How are things coming? I haven't heard from most people about this, but here's what I AM aware of:

- For the most part, hel is finished and is making several small updates over this month.

- Purianite is doing a bit of work …

64DCG - Submit Enemy Concepts

Posted by Castypher on Aug. 9, 2013, 2:46 p.m.

So as many of you are well aware, Cyrus and I have been plodding away on 64DCG, an action platformer styled after a faster-paced Castlevania, built with the users and characters of 64Digits. The thing I've been struggling with most are what to use for stage enemies in terms of …

64Completition Progress Check 9, S4D

Posted by Castypher on Aug. 6, 2013, 11:26 a.m.


This is definitely a little offset, but people have commented that they liked the progress checks for various reasons, and I don't want you guys getting too comfortable just yet. There's still another month to go and a lot to do. You've all worked long and hard and I'm …