64Digits Completition 2014 - Entry

Posted by Castypher on June 4, 2014, 3:38 p.m.

Seems we have a good enough number of people interested to get this show on the road. Those of you who remember last year's Completition might remember how things played out. You enter an unfinished game (or start one from scratch) and keep everyone else up to date with progress blogs (which I deem mandatory but there's no real punishment aside from not getting to show off). This year will be no different except in lenience. Further details below.

Progress Checks

Progress checks will happen every two weeks. Participants must post a progress blog AND/OR a screenshot before or during this progress check, which will last the entirety of the weekend it falls on. I will make a blog during these progress checks, showing a compilation of what people have accomplished during that two weeks.

I'm not going to penalize anyone for not meeting this progress check, but I'd highly recommend participating in it as it helps boost activity and builds interest in your game as well as others'.


There aren't many rules and nobody's going to get disqualified for anything, but I just want to answer a few questions before they're asked.

- You are allowed to work on existing games, no matter the level of completeness.

- You are allowed (and encouraged) to post screenshots, videos, and demos.

- Given the nature of the Completition, you're not required to do everything within the event period.

- You are allowed to use content you didn't make yourself, as long as you have permission from the creator.

- Finally, please don't be stingy. Comment on others' work. Play some demos, give some advice. We're creators and we need this sort of thing.

How to Enter

Just like last year, this is public entry. Leave a comment telling us a little about the game you're entering. Tell us the name, show us a screenshot, and tell us what you plan to do with the game. Now is the time to set some realistic goals, such as play time, core mechanics, and stretch goals.

There's no cutoff for late entries but any entries that happen during the competition period must still be made on this blog (don't worry about bumping), using the same format as the other entries.

If you're having trouble deciding what game to work on, post them here and ask others which game they want to see. You'll have to give a description and screenshot for those too, but I'll still keep track of the entries.

List of Participants

Powerful Kyurem with Eraser

Mega with Exile

Kunedon with Magical Castle 2

Charlie Carlo with Credence Filter

SpectreNectar with Witch Hunt

hel with Multimirror

Kilin with I Love Egg Simulator

colseed with Walk

Mairu with Sandwich Preacher

Gordy with The Grove

spike1 with Moldy Apples

Cosine with Space Colony

Iasper with Project Sanguine

Purianite with Project Flügel

Pirate-rob with ???

The event will begin on Saturday, June 7th, 2014

and will end on Sunday, August 3rd, 2014

The start time is up to your interpretation, but the end time will be at 11:59 PM GMT, during which I'll round up all the finished games, consolidate them in a single ZIP file, and say a few words of praise.

But there's nothing stopping you from starting now. I just thought that giving people a few days would be better than "HEY GUYS WE'RE STARTING RIGHT THIS SECOND GET HYPE".


Powerful Kyurem 9 years, 11 months ago

I'm going in with this: http://gamejolt.com/games/puzzle/eraser/26652/

I'll see you guys in 2 weeks. :)

Astryl 9 years, 11 months ago

Bah, I'll throw caution to the wind and enter with Exile/Exile 2/Abyss/Whatever it is now.

Kunedon 9 years, 11 months ago

Gonna be entering with a brand spanking new game for this. Tentative title: Magical Castle 2.

Here's hoping I can make something good this time.

Charlie Carlo 9 years, 11 months ago

I'll enter with Credence Filter. It definitely won't get finished in time.

Also if you list me as Charlo I'm quitting the competition.

Quietus 9 years, 11 months ago

I'm entering with Multimirror, which i've uploaded because i've already lost momentum and need ideas.

Castypher 9 years, 11 months ago


Oh no, 64Digits still can't display size tags in comments correctly!

This thing turned out a little smaller than I'd hoped (we're hitting a rut in activity for the summer, imagine that), but I think we can still get some really great stuff out of here. Remember this, even if you don't finish your games: if at the end of it all, you spent all this time making significant progress toward a clear goal, you've accomplished the goal of this event, which is to drive your most precious projects to completion.

Best of luck to all of you. Please continue posting here if you have questions or concerns. Additionally, please take the time to comment on others' work. The first progress check will be this time two weeks from now. See if you can't have some cool things to show by then.

Astryl 9 years, 11 months ago

Oh, if anybody wants it, YYG are officially giving GM:S Standard away for free on their store page; permanently. Basically, it's GM 7/8 Lite without the watermarks and limited functionality.

The only limitation is that it only comes with a Windows export.

Quietus 9 years, 11 months ago

the Mac export becoming 99 USD was disappointing news, since a lot of my friends who are interested in my games use mac exclusively. :/

"Made with GameMaker Splash Screen in game" (according to their site) is bs too, in my opinion. i hate watermarks. not to be getting too off topic here.

Powerful Kyurem 9 years, 11 months ago

Hel: the watermark is just an ad that pops up in the corner while loading.

Acid 9 years, 11 months ago

Good luck, everyone! (I'm not joining.)