Dawn of the Tenth Day

Posted by Charlie Carlo on May 10, 2012, 5:12 a.m.

…2006 hours remain…

So yesterday I got some stuff done, then around noon I just went and watched Psyche because I was too delirious to sprite anymore. I finished all of Vector's animations (though I might touch some up), the UI (except for the portrait and level), health bar, mana bar, and most of a font.

Here's some screens.

The trim on the interface changes color depending on what character is active.

The big beveled square will, at some point, house a character portrait. Health fades from orange to red, and the mana fades from whatever-the-trucking-color-that-Taizen-chose-is to blue.

The font's a bit big, but I like it. For things that require a smaller font (like stats and whatnot) I can make a smaller version of this font. There's no numbers, lower case letters, or punctuation other than quotes yet. I'm still debating on whether or not to add lower-case letters.

Well, that's all I got.

Comments

JuurianChi 11 years, 11 months ago

What is Psyche about? Because I watch a program called Psych and it's pretty cool. :P

Oh wait…

Charlie Carlo 11 years, 11 months ago

Sorry, for some reason when I see 'psych' it looks like it should be pronounced "Psi-tch"

Taizen Chisou 11 years, 11 months ago

Font's great. But I would like lowercase letters.

So we're not going to have numbers in the HUD?

Oh, wait, maybe I can stick tiny numbers inside the bars.

I guess the basic thing about the bars would be orange-red, blue-red

But not blue-purple-red :V

like how it is in Genius of Sappheiros

Yaru 11 years, 11 months ago

After browsing around the 64DD a while and looking on other people's entry mockups/progress, I sort of get this impression:

1) Unlike the GMC, people can actually do neat graphics here.

2) Nobody is planning to make an actual RPG, instead everyone is making a platform/beat-em-up game with RPG elements

You've done a really neat character graphic there… do you sprite it manually, or do you cheat and use a scanner? =P The background is not really the same class, though… I think those bricks would look a lot neater with some chips out of them and roughened surface in general.

The font is pretty neat, but it's a bit hard to tell the Ps and Rs apart.

JuurianChi 11 years, 11 months ago

Quote:
do you sprite it manually, or do you cheat and use a scanner?
"Cheating"?

Even if that is his solution, if you ask me it's more like a means to an end.

After all, we're better than the GMC.

Charlie Carlo 11 years, 11 months ago

I do sketch/scan the first frames of the idle animations, everything beyond that is derivative. I animate by drawing a new frame or what changes in a frame, with true yellow over the previous frame, then I redraw it accordingly.

I'll probably change the tiles further down the line. For now, they do the job.

Yaru 11 years, 11 months ago

To be precise, I put an =P after my statement to imply I wasn't entirely serious.

But I'm personally into 16x16 pixel art and is a "gameplay>graphics" gal so I'm a bit biased in the matter. (Plus I'm jealous because I don't have access to a scanner.)

EDIT: Hmm… I really come off as someone being evil/annoying/trolling around here… I'm not really good at the social bit. -__-*

Taizen Chisou 11 years, 11 months ago

Quote:
2) Nobody is planning to make an actual RPG, instead everyone is making a platform/beat-em-up game with RPG elements

ahem :V

Charlie Carlo 11 years, 11 months ago

I think she means for the competition.

I'm assuming you're female, Yaru, because your avatar has tits.

I'm assuming those are tits.

JuurianChi 11 years, 11 months ago

Pssh.

Probably not female.

There are no women on the internet.