-DSG- Video of "Pyros" and Beginnings of the Pause Menu.

Posted by DSG on July 31, 2012, 1:07 a.m.

So, I didn't get the inventory designed at all but what's new:

- Spirit Attack system, beginning with Pyros

- Implementation of Supersound.dll, .OGG format for audio.

- Expanding map, the beginning of the pause menu.

[Available in HD]

Forgive my awkward manner of speech.

Comments

Eva unit-01 11 years, 9 months ago

Are there going to be any open areas for combat by any chance? It seems very corridor and tight right now from what I've seen. Not like that's a bad thing, but the fireballs seem like they'd be a nice projectile move to chunk around, but right now it just seems they'll be bouncing off the ceilings and walls.

Also when the fk do we get a demo?

LAR Games 11 years, 9 months ago

Man I wish Time War had gotten this far in development.

JuurianChi 11 years, 9 months ago

Cool

Cool, cool, cool.

Looks good.

What's the window/render resolution for the entire game?

Charlie Carlo 11 years, 9 months ago

Lightning magic? Should totally do lightning magic.

DSG 11 years, 9 months ago

@Eva Unit-01: Yea, the rainlands will be more open, my mind just thinks in corridors. Oh, and as for that demo…

@JuurianChi: 480x320

@Charlie Carlo: Hmm, electric attack? I would, but fire/ice/electricity would be too much like Metroid Prime's plasma beam / ice beam / wave beam

Kamira 11 years, 9 months ago

Quote:
fire/ice/electricity would be too much like Metroid Prime's plasma beam / ice beam / wave beam

Not really. The plasma beam in the older games just added the ability to penetrate enemies, and in the newer ones it was a beam, not a fireball. And the wave beam has never been too electrical. Do something unique with each.

Rob 11 years, 9 months ago

Are you still using Game Maker for this?

DSG 11 years, 9 months ago

@Kamira: Hmmm… that's a good point…

@Rob: Yes.

Rob 11 years, 9 months ago

Well it sure doesn't look like a Game Maker game any more…

Does that mean it's only for PC, or are you using GM Studio and are gonna port it?

DSG 11 years, 9 months ago

I'd like to port it