Something many people neglect are user-defined constants. I find them particularly useful when defining ds_lists that will be used globally, and also for custom colors. Many people never use user-defined constants, or don't even realize that they exist!
You can define a constant with a number, string, or even a piece of code.name: list value: ds_list_create();yields a globally useful ds_list without all the annoying <b>global.</b> bit.You can also do colors:name: dk_blue value: make_color_rgb(0,0,128);<hr>I pixeled someone's face.<p align=center>
</p>This is Jake, previously Dr. Jake Winters, a character in my upcoming game. He is a <b>former</b> scientist who studied genetics, until he had an accident, and is now himself being studied. After helping him out, he in turn helps you out.<p align=center>
Oh my god! Your game has a naked fox? Isn't that, like, animal porn?!
@ SJF
That's sooooooo cute! =P//One way of defining constants is to stick them in the constants tab in game's properties. //
Thats what I meant.@PS Are you most people?@aeron Arg! Give animals your clothes!@JakeX - the accident was probably engineered by a jealous colleage. Noone really knows…So SJF likes SY's mom on all fours, it seems…
Hmm, then Jake screwed up even MORE and became a soulless being, and he added an X to the end of his name, thus becoming JakeX.
Haha. Actually, he's named after one of the characters in Animorphs - read those as a kid, so many years ago now.
I remember those.