Something many people neglect are user-defined constants. I find them particularly useful when defining ds_lists that will be used globally, and also for custom colors. Many people never use user-defined constants, or don't even realize that they exist!
You can define a constant with a number, string, or even a piece of code.name: list value: ds_list_create();yields a globally useful ds_list without all the annoying <b>global.</b> bit.You can also do colors:name: dk_blue value: make_color_rgb(0,0,128);<hr>I pixeled someone's face.<p align=center>
</p>This is Jake, previously Dr. Jake Winters, a character in my upcoming game. He is a <b>former</b> scientist who studied genetics, until he had an accident, and is now himself being studied. After helping him out, he in turn helps you out.<p align=center>
<img src="http://stat.livejournal.com/img/mood/opiummmm/foxies/happy.gif"><img src="http://stat.livejournal.com/img/mood/opiummmm/foxies/okay.gif"><img src="http://stat.livejournal.com/img/mood/opiummmm/foxies/nerdy.gif">
I use constants all the time.
Well, melee, are you most people?
@SJF -
One way of defining constants is to stick them in the constants tab in game's properties.
I vote sans clothes. It looks better as an avatar.
Still.. lets see people rip THIS one off! :POL: I think that's what he was talking about…the walking animation is awesome
also, FINISH PAWNED :PHeh. Jake must have screwed up pretty fucking hard. XD
<i>And I suppose this means you'll be using the name "Jake" more often than usual in your blogs, hmm? Great, as if I wasn't confused enough as it is. <_<</i>Who gave you permission to pixel my face?
:PFinish Pawned.