Sector, my S4D entry. (UPDATE)

Posted by Ferret on Nov. 5, 2012, 4:05 p.m.

(click image to download)

[UPDATE 11/20/2012]Changed the link to a more stable version of the game. People who would crash when opening doors should no long have this happen. Render size option has been added to temporarily deal with some computers scaling with interpolation. Doors won't take you to the wrong room. Mob's react to light correctly.

Note, these are just fixes for the competition version, additional features that may or may not be in the final version of this game have been disabled. You still can't get any further than the gas chamber door. If you are dying to see the older version of this, click here.(62)

So I decided that I want to continue working on this game, but would like to get feedback from people. Seeing as how I don't want to submit this until it's fully completed I figured I'll just post a blog. For now this shall be the place for any reviews besides the ones you guys place in your own review blogs.

What I want to accomplish with this game is not only to correctly replicated the elements in a good horror game, but to add in my own spin on creating tension and fear. So far in this demo I haven't really been able to do much to expand the genre simply because my entry only consists of such a short introduction to what I have in planned.37,683

In terms of what I want to change in this existing demo, I definitely will want to improve everything I had to rush on. The levels need more detail, I think if I did some touching up to the halls in the game I could give the aged look I want the facility to have. Sound, I plan on replacing every single sound in the game besides a majority of the beeping noises. I wanted to have sounds for footsteps, but ran out of time to create a sound that I found worthy of listening to for the entire game. The background "ambience" sound of really slow pianos mashed together is on a very short loop for those who couldn't tell. I want to expand it and then add variety with multiple tracks, problem is when you switch important background sounds like that it can segregate sections of the game. So I'll have to find a way to blend things together in a way the everything flows. Lastly the electricity was a last second addition that I added in probably the crummiest way. Originally I felt that the electric plates shouldn't give any signs of being on beside a dummy npc dying on it, since technically no one can see when a hot plate is on unless it's made of particular metals. Before submitting I had a sudden thought that it wasn't clear enough and added random electric bolt draw functions, and it's a giant eyesore for me.

What I plan to add this this? More types of mobs to fear, with different hunting tactics and levels of diligence. I'm expanding the puzzles, the demo gives a very brief intro of how to maneuver around and manipulate door switches, there will be more of that with other elements added to the mix. More NPC related moral choices, the one shown at the end of the demo has a huge effect on the game as you could probably imagine, and I want more similar to that to add replay value. Other than those things, I don't really want to give away too much, since this genre requires a lot of the unexpected.

I'm glad I did this for S4D, it's something I've been wanting to do for a while. Just wish I had more time.

Also this is my new favorite album:


Kunedon 11 years, 7 months ago

I've played your entry some more, Ferret, and I really liked what I saw. I haven't completed it yet, but man it sure gave me a spook at times.

Charlie Carlo 11 years, 7 months ago

Dagger, sassy black women can't hide their sass from anyone.

Rez 11 years, 7 months ago

The male one was a violent beast, it would constantly fight the female one and try to rape it at night.

I lol'd.

Ferret 11 years, 7 months ago

@Death: You can get a bad bunch with every animal, so while they made a bad impression on you I hope you can see past them and know that they can make awesome pets :P

@Charlie: I know what you mean, and it's something I've had in mind, but I wasn't too sure if I wanted anything to be confusing for your first encounter with it.

@Dagger: Why the heck did you start and then stop >:l How am I supposed to build suspense with you people :<

Ferret 11 years, 7 months ago


Uploaded a new version of the competition edition. People who couldn't play or would crash should be able to try out my game now! :D

Have fun.

Charlie Carlo 11 years, 6 months ago

Wooot. I'm going to beat it again just cause. It's a nice game, and short.