Stop the time thief
Posted by Hvatnajokl on July 3, 2008, 3:15 p.m.
If you think going through messy code is valuable development time wasted.
Here are my 3 tips for efficiency1. The moduleIdentify functionality in your game that could work in a separate GM file. Create a new file for it and develop it as a independent module. This gives …Making machines in GM?
Posted by Hvatnajokl on March 13, 2007, 4:15 p.m.
Hi,
Sometimes im thrilled by the thought of creating a lifelike machine in gamemaker, like for example an ATM machine och a vending machine. The programming can be as simple or as complicated as you wish. With a simple machine such a simulation could be quite close to the real …Gamemaker is a game!
Posted by Hvatnajokl on March 8, 2007, 3:29 p.m.
…and a good one aswell.
Let me explain why I claim that Gamemaker is a better game than most games created with it. It was yesterday when I read Chris Crawford, The Art of Computer Game Design. that it struck me.Gamemaker has many of the key features that makes …There are no good toturials on planning
Posted by Hvatnajokl on March 5, 2007, 11:29 a.m.
Hi, and thanks for responding to my blog regarding unfinished games.
I would like to continue with another subject quite related.As you know gamemaker forums are filled with great toturials on doing specific things. Like "How to make a turret and trajectory" or "How to jump through platforms". There …Finishing a game?
Posted by Hvatnajokl on Feb. 25, 2007, 3:40 p.m.
I have a problem with finishing my games. When I'm almost there I start to redo the entire graphics or rewrite all the code so it get's cleaner. I am now in a phase with my game Mean where I got all the features and pretty much all the code …