Stop the time thief

Posted by Hvatnajokl on July 3, 2008, 3:15 p.m.

If you think going through messy code is valuable development time wasted.

Here are my 3 tips for efficiency

1. The module

Identify functionality in your game that could work in a separate GM file. Create a new file for it and develop it as a independent module. This gives …

Making machines in GM?

Posted by Hvatnajokl on March 13, 2007, 4:15 p.m.

Hi,

Sometimes im thrilled by the thought of creating a lifelike machine in gamemaker, like for example an ATM machine och a vending machine. The programming can be as simple or as complicated as you wish. With a simple machine such a simulation could be quite close to the real …

Gamemaker is a game!

Posted by Hvatnajokl on March 8, 2007, 3:29 p.m.

…and a good one aswell.

Let me explain why I claim that Gamemaker is a better game than most games created with it. It was yesterday when I read

Chris Crawford, The Art of Computer Game Design. that it struck me.

Gamemaker has many of the key features that makes …

There are no good toturials on planning

Posted by Hvatnajokl on March 5, 2007, 11:29 a.m.

Hi, and thanks for responding to my blog regarding unfinished games.

I would like to continue with another subject quite related.

As you know gamemaker forums are filled with great toturials on doing specific things. Like "How to make a turret and trajectory" or "How to jump through platforms". There …

Finishing a game?

Posted by Hvatnajokl on Feb. 25, 2007, 3:40 p.m.

I have a problem with finishing my games. When I'm almost there I start to redo the entire graphics or rewrite all the code so it get's cleaner. I am now in a phase with my game Mean where I got all the features and pretty much all the code …