[3DANI - 01] Rotation and Scaling system added

Posted by Jesper on Feb. 2, 2008, 10:57 a.m.

I've been pretty busy since my last blog, so I didn't succeed in getting enough done on the 3D animation creator to post something blog-worthy in one week.

I do have some cool things added now, tho, so therefor: a blog :D.

What I've added in the past 1 and a half week is the basic rotation and scaling system. Models can now be rotated and scaled over either the x, y or z axis, and also moved (but that was also possible already when I posted my previous blog.

When you click the left mouse button when you are scaling or rotating it will show a line from the model center to the mouse position, indicating how much you are scaling/rotating the model, and it will of course also show the rotation/scaling on the model itself.

Here's a screenie of it:

As you might have seen too, I made a little update to the second window. It now doesn't show anything but the models, where it showed the grid and everything else too before.

I also changed the arrow movement models, to make them look a little more smooth.

What I'm now going to work on is get a tweening-calculation system, so you don't have to transform the models for every frame seperately :).

As for Barnstormer: 1920, we finally found the cause of the crashing bug with big help of Tepi, as he did a lot of extensive bug testing :D! We're now working on fixing it :).

Hope you enjoyed the blog,

Jesper

Comments

sirxemic 16 years, 2 months ago

Quote:
Here's a screenie of it:

[imageshack pic]
64Digits has it's own file manager, if you didn't know it yet >_>

And is that little window in that screenie made with a DLL or is it just GML?

Quote:
As for Barnstormer: 1920, we finally found the cause of the crashing bug with big help of Tepi, as he did a lot of extensive bug testing :D! We're now working on fixing it :).
Well, what was the bug?

Jesper 16 years, 2 months ago

I know 64D has it's own image manager, but that doesn't mean that I can't upload it on imageshack and post it here if I want to. I just prefer imageshack.

I didn't use a DLL for the second window, I coded that with GML.

"Well, what was the bug?"

Quote:

As for Barnstormer: 1920, we finally found the cause of the

crashing bug

with big help of Tepi, as he did a lot of extensive bug testing :D! We're now working on fixing it :).

MahFreenAmeh 16 years, 2 months ago

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Gotta make you understand

lo_lord 15 years, 9 months ago

Cant wait till the 3d animation program is finished. It will be really useful to a lot of game makers out there, including me. If its released anytime in the near future it might make an appearance in facility b, that is if i don't code one for myself before then.