March Blog

Posted by Mega on March 23, 2015, 3:38 p.m.

I've got a distinct lack of blogs for this month, besides that UE4 announcement thingy.

So here's a hodgepodge of a blog; I'll try to section things off neatly and remember to use paragraphs for once.

Work

Work has been… interesting. I still get basket cases bringing their PCs …

Unreal Engine 4 Free to all users

Posted by Mega on March 3, 2015, 1:43 a.m.

Apparently, on Monday, Epic decided to spontaneously drop all subscription fees for everyone, making Unreal Engine 4 free for download and use for anybody.

The only fees still in place are those related to income (After a certain amount of income, you pay Epic 5% of the game's revenue). …

64DCG 2015?

Posted by Mega on Feb. 27, 2015, 6:37 p.m.

Yeah, I'm tired, jumped up on energy drinks and coffee…

Here's a thing:

(Embedded Video)

I have no regrets.

Actually, my only regret is recording that in such a crappy resolution.

Engineering Logs - Singletons Revisited

Posted by Mega on Feb. 26, 2015, 3:28 a.m.

Now that I have free time again for my own programming projects, I decided to start working on games again, and thus on my game engine.

My current goal is to transfer the gameplay from that puzzle/RPG game that I was working on in collaboration (Which is on halt due …

I did a thing again.

Posted by Mega on Feb. 16, 2015, 10:04 a.m.

I woke up this morning feeling vaguely down about it being Monday and all (I spent my entire weekend setting up computers; hardly caught a break).

So in a fit of madness, I got up earlier than normal and decided to devote half an hour to doing something.

That …

Engineering Logs - VFS

Posted by Mega on Jan. 13, 2015, 5:57 a.m.

It's a quiet day at work and I feel like doing something with my time.

So here's the second in a potentially long-lived series of blogs about what I'm doing with my engine.

Just a note, before I start:

These may or may not be the 'best' ways of doing …

Engineering Logs - Singletons

Posted by Mega on Jan. 12, 2015, 1:40 p.m.

I'm feeling the need, to write blogs people won't read.

EDIT: Link to Part 2

Over the last year or two, I've been spending a lot of my time working on my ideas as quietly as possible. I have a 'major' game I'm slowly piecing together, bit by little bit. …

[Mega] F4D Progress Blog

Posted by Mega on Dec. 19, 2014, 3:19 p.m.

I'll post micro-updates here.

I'm making a mini-RPG thingy, because that's what I feel like making.

So far, I've created a character template, and started on an icy dungeon/castle tileset. I'm trying to go for a somewhat SNES/GBA style of art this time round.

Here's what I have so far: …

Bees.

Posted by Mega on Dec. 8, 2014, 2:36 p.m.

I had a somewhat amusing day at work. I arrived this morning just before 9AM, and noticed something out of the corner of my eye.

There, on our store-front window, was a swarm of bees clustered together, about the size of a grapefruit.

I hate bees, and being stung. Fortunately, …

Android Tablet and LD plans

Posted by Mega on Dec. 3, 2014, 2:47 p.m.

Last weekend I saw an ad for a tablet that was on promotion at our local Walmart.

(Called Game here, to confuse people living in the UK. :P)

I was talking to my parents about wanting one for a while, but something clicked in my head at that point and …