Unreal Engine 4 Free to all users

Posted by Astryl on March 3, 2015, 1:43 a.m.

Apparently, on Monday, Epic decided to spontaneously drop all subscription fees for everyone, making Unreal Engine 4 free for download and use for anybody.

The only fees still in place are those related to income (After a certain amount of income, you pay Epic 5% of the game's revenue).

Here's the official blog:

https://www.unrealengine.com/blog/ue4-is-free

I'm gonna get to downloading this when I get home.

EDIT:

In other news, Khronos has just officially announced the successor to OpenGL, to be called Vulkan

Comments

Castypher 9 years, 2 months ago

Damn, you beat me to it.

I've already downloaded it and given it a look. The apparently revised interface looks…a lot like Unity. Other than that, it'll be nice having another powerful tool at my fingertips. It truly is a great time to be in game development.

Astryl 9 years, 2 months ago

I was looking at the feature list for version 4.7, and it looks like UE4 has better 2D support than Unity, at any rate. Will be interesting to play around with it, and the fact that the underlying source code is C++ is a great thing for me.

Nopykon 9 years, 2 months ago

Quote:
the fact that the underlying source code is C++ is a great thing for me.
Me too! Imagine all the already existing code you'll be able to use. And unlike Unity, nothing is locked from change and inspection in binary blobs.

I'm very tempted by this. Even with the small fee, it was a generous offer considering what you got. I must try it at some point.

I have more to read about Vulkan, but as I understand it, It unifies graphical computations with any form of parallel batch-work on the GPU, under the same API. I tried OpenCL once, said "neat", and then never used again, but if it shared API with the graphics, maybe I'd find cases for it to handle in my games.

Ferret 9 years, 2 months ago

We could always consider a UE4 competition, with entries being open source, as a sort of way for people to learn how to use it.

Alert Games 9 years, 2 months ago

Hmmm I was always curious about this platform. It seemed like it could make some pretty cool stuff relatively quickly, but it always seemed a little more proprietary for me at face value for some reason…

and yes the fee is very fair.

Jani_Nykanen 9 years, 2 months ago

I once almost tried UE4, but then I looked at the C++ API… my reaction was that it's easier to build an own 3D engine in C++ than use that one. But maybe I'll give it another try later…

RC 9 years, 2 months ago

Unity 5 is also free, though still has silly limitations such as not getting the dark skin. > : (

http://unity3d.com/unity/personal-edition

Other Pro features are free now, though, so I guess that'll have to do. Still, $75/mo or $1,500 for the dark skin…

Astryl 9 years, 2 months ago

Have they removed the mandatory splash screen? It bugs me for some reason.

UE4 has one major advantage for me: C++. Give me a choice between C++ and any other language, and C++ will always win.

RC 9 years, 2 months ago

Splash screen is still there, unfortunately.

I actually see UE4's C++ as a downside, but that's because I'm more comfortable with C# than it. I was looking at the Unity comparison in the UE4 docs and it just seemed like you had to go through more hoops to do the same things in UE4 than you did with Unity and C#.

Astryl 9 years, 2 months ago

One little advantage I'm interested in: built in tilemap and 2D mapping support in UE. Unity's 2D is still kinda poor (Though I might re-evaluate that after trying Unity 5).