Gentleman, Start your propellers!

Posted by Moikle on April 19, 2015, 2:22 p.m.

This is a slightly more official announcement for the 64D community unity game.

Sorry about the delay, I have been having quite a busy couple of weeks.

Since I was the one who proposed this project in the first place, and I am the one picking the final game to be made, I felt a little scummy picking my own idea to make, as if I was tricking you guys into making my game for me under the guise of a community project (which is very much against what I wanted this to be). But since there seems to be a fair amount of enthusiasm for the idea, we'll roll with it anyway.

For those out of the loop, I proposed that we all do a group game project, where we make something in unity that we can hopefully enjoy together at some point in the future (a-la sapphire tears) in the Unity3D engine. I miss the community spirit found in things like our Minecraft marathons and competitions.

The idea I have chosen for us to create is a starting point for us all to add ideas to and develop into something we can all be proud of and enjoy: A multiplayer steampunk infused alternate universe world war 1-2 era dogfighting game (watch the film "Porco Rosso" to see my inspiration), with plane customisation and gameplay revolving around both superior tactics and out maneuvering your opponent in open sky, as well as chasing through narrow passageways and caves, using agility to get the upper hand.

So there is the base idea, I want us to keep that paragraph in mind all throughout the game's development. Other than that, you all have free reign to add things and take the game in any direction that the group agrees on. I have also made a (very basic) prototype that can (or not) be used as the first few lines of code for the game, and to get ideas flowing. Get it here

Some people have already made some art for it:

Spike1- Plane model

Nopycon- Concept

Mega- Concept

I have created an event plan Here for setting up the time of the first teamspeak meeting, where we will assign roles, discuss early development and hand out the Github URLs for the project folder.

Please state at least your username, and your real name as well if you feel like it, and highlight which of the meeting times you can make it for. The website should compensate for timezones so don't worry about converting them. If the times seem completely unmanageable to too many people then we can reschedule, but otherwise if only one or two people can't make it, then we will hold the meeting anyway and fill them in later and get their input then.

If you don't know anything about Unity, then don't worry, this project is here for us to learn, and if you are absolutely terrified of working with it then I have you covered too, there are plenty of other roles creating assets/music/whatever that we need people for as well.

People who are in:


People who I think have shown interest but not yet confirmed(feel free to shout at me if you don't want to be here):










A couple of non-64d friends of mine

So, lets do it!


Iasper 9 years, 1 month ago

Are these times supposed to be 9:30 in the morning your time? Because that's what Doodle is trying to tell me, and it feels a bit weird.

Moikle 9 years, 1 month ago

oh, oops, that is meant to be 9:30PM GMT, I'll edit it now

spike1 9 years, 1 month ago

I think I'll be able to make most of those, except those on Wednesdays. I have to get up at 6:30am XD, but meh, it'll be fun :D. Should I be able to find the Teamspeak thingy on the 64 Digits Teamspeak server?

colseed 9 years, 1 month ago

just filled out availability for this next week or so because kind of in crunch mode for final weeks of school and 4 major programming projects and so have no idea what will be going on next week (apart from Frantically Preparing a Game for Playtesting, i guess)

…yeah this is pretty terribly timed for me lol

Castypher 9 years, 1 month ago

Like colseed, school is ending so I'm pretty busy for the next few weeks. I've put myself up for the weekend though.

Moikle 9 years, 1 month ago

Hmm, if the time is that bad for too many people then I may postpone it for a little bit. others I have messaged seem to be busy at the moment too, and it would be a shame to let interest die out in this, given the initial reception and enthusiasm shown.

Astryl 9 years, 1 month ago

I'm bogged down with my job; it's kinda hectic and crazy most days. I'll try to lend a hand wherever I can though. :P

Moikle 9 years, 1 month ago

I have added timeslots for NEXT weekend, in case things are any different then.

Castypher 9 years, 1 month ago

Well, that and I'm working at that time on weekdays. I'm available on Skype though, so maybe that could work instead of a voice chat?

Moikle 9 years, 1 month ago

possibly, as long as we are all in some form of group chat