Gentleman, Start your propellers!

Posted by Moikle on April 19, 2015, 2:22 p.m.

This is a slightly more official announcement for the 64D community unity game.

Sorry about the delay, I have been having quite a busy couple of weeks.

Since I was the one who proposed this project in the first place, and I am the one picking the final game to be made, I felt a little scummy picking my own idea to make, as if I was tricking you guys into making my game for me under the guise of a community project (which is very much against what I wanted this to be). But since there seems to be a fair amount of enthusiasm for the idea, we'll roll with it anyway.

For those out of the loop, I proposed that we all do a group game project, where we make something in unity that we can hopefully enjoy together at some point in the future (a-la sapphire tears) in the Unity3D engine. I miss the community spirit found in things like our Minecraft marathons and competitions.

The idea I have chosen for us to create is a starting point for us all to add ideas to and develop into something we can all be proud of and enjoy: A multiplayer steampunk infused alternate universe world war 1-2 era dogfighting game (watch the film "Porco Rosso" to see my inspiration), with plane customisation and gameplay revolving around both superior tactics and out maneuvering your opponent in open sky, as well as chasing through narrow passageways and caves, using agility to get the upper hand.

So there is the base idea, I want us to keep that paragraph in mind all throughout the game's development. Other than that, you all have free reign to add things and take the game in any direction that the group agrees on. I have also made a (very basic) prototype that can (or not) be used as the first few lines of code for the game, and to get ideas flowing. Get it here

Some people have already made some art for it:

Spike1- Plane model

Nopycon- Concept

Mega- Concept

I have created an event plan Here for setting up the time of the first teamspeak meeting, where we will assign roles, discuss early development and hand out the Github URLs for the project folder.

Please state at least your username, and your real name as well if you feel like it, and highlight which of the meeting times you can make it for. The website should compensate for timezones so don't worry about converting them. If the times seem completely unmanageable to too many people then we can reschedule, but otherwise if only one or two people can't make it, then we will hold the meeting anyway and fill them in later and get their input then.

If you don't know anything about Unity, then don't worry, this project is here for us to learn, and if you are absolutely terrified of working with it then I have you covered too, there are plenty of other roles creating assets/music/whatever that we need people for as well.

People who are in:

Me

People who I think have shown interest but not yet confirmed(feel free to shout at me if you don't want to be here):

Kilin

Nopycon

Cyrus

StevenOBrien

Spike1

Mega

Kamira

Colseed

Iasper

A couple of non-64d friends of mine

So, lets do it!

Comments

LAR Games 9 years ago

Quote: Alertish Games
You can trust LAR, he has a snowball microphone.
I read that as sarcastic.

U hatin on the snowball bruv?

spike1 9 years ago

Just wondering what the status is on this?

Moikle 9 years ago

I am waiting until more people finish exams and are able to properly commit before I resurrect this.

Quietus 8 years, 8 months ago

So its been about 4 months now, I was wondering what ever happened to this project. Any news?

Moikle 8 years, 8 months ago

I still want to do it, but I struggled to keep people interested.

I have a prototype flyaround thing, but I hit a wall because I need more help with it.

Moikle 8 years, 8 months ago

if anyone wants access to the files, PM me, I haven't set up a GitHub for it yet, but if people want I'll set one up