Cursed Black Developer: 8 years and countin'!Joined on June 10, 2006, 4:43 PM Visited on December 5, 2018, 8:57 PM
Been studying for the last month for my EMT exam. one month left. then i can
fuck off practice Melee/work on my game as much as I want to.
btw use tomato.es if you're having trouble concentrating with studying, like me. And read about the Pomodoro technique on wikipedia before trying it out -- it's done wonders for my undisciplined mind, and I intend to use it for game development as well when I'm done.
luck is desired. thanks homies.
Currently working on inputting all of the data for encounters all throughout the game. It's kinda slow progress at this point but I do have something exciting to show:
Yes! I have several things going on here:
Are you even still working on this??
I think dabr1dg3 forgot to pay his web rent and no longer has tohjo falls.
Hey are you still working on this orrr?
Reidd, I noticed that the Tohjo Falls website has become archived (and seems to be inactive), but is Cursed Black still being worked on? I've been a huge fan of your Lost Silver adaptation and am eagerly waiting for Cursed Black to be completed!
If you're interested at all, I'd also like to offer help for a Japanese translation anytime.
Reidd, ¿qué tal va el proyecto? ¡Mucho ánimo!
Is this still being worked on?
Did Reidd die
are all the updates part of a demo yet?
Text_Feed="Ahh, I've had my#coffee now and I#feel great!%ntSure you can go#through!%ntAre you in a#[email protected]~001~002";
Next_String = "Time is money...#Go along then.";
Next_String = "I see you're using#a POKeDEX.%ntWhen you catch a#POKeMON, POKeDEX#is automatically#updated.%ntWhat? Don't you#know how to catch#POKeMON?%ntI'll show you#how to then."
Text_Feed="Hi! I work at a#POKeMON MART.%ntIt's a convenient#shop, so please#visit us in#VIRIDIAN CITY.%ntI know, I'll give#you a sample!#Here you [email protected]~001~001%ntASH got#POTION!";
Com = "#"; //New line break
Com = "%nt"; //New paragraph
Com = "@yn"; //Draws yes/no prompt
Com = "@hp"; //Draws heal/cancel prompt
Com = "@ri"; //Gives item to player
Com = "@tb"; //Begins trainer battle
Com = "@wb"; //Begins wild battle
Com = "@ci"; //Checks if item is in inventory
Com = "@ma"; //Begins mart script/object
Com = "@mo"; //Shows player money
Com = "@fp"; //Flashes Pokemon portrait
Com = "@dp"; //Flashes Pokedex entry
Com = "@pc"; //Shows regular PC
Com = "@pi"; //Shows player's PC
Com = "@dl"; //Delays the game text
Com = "@sp"; //Shows the player's party
Com = "@ne"; //Shows the name entry
Com = "@cb"; //Checks if player has badge
Com = "@rc"; //Receives coins
Com = "@sf"; //Flashes fossil portrait (no cry)
Com = "@mom";//Does a quick heal animation
Com = "@hl"; //Heal animation @ Pokemon Center
Com = "@gp"; //Gives player new Pokemon
Com = "@ps"; //Plays specificed sound with delay