Teaching GM

Posted by NoodleNog on March 27, 2007, 1:48 p.m.

I tought my older brother how to use Game Maker yesterday. He has always wanted to program his own game, but never really succeeded, mostly due to the fact he's too lazy to learn how. He has tried MSVC# and never really got anywhere, so he asked me to show him how to use GM, so I did. He never really liked GM because he thought it was too "noob" compared to a low-level language like C. Now look who came crawling back to GM =)

So we opened up the Hit the Ball example in GM7, and I showed him how it all worked. I tought him the basics like how the resource system works etc. and how to make an object execute a piece of GML. (We kinda skipped D&D and went straight on to GML)

2 hours later….

He came up with this (with me giving him pointers)

James' HitZeHeadshot

As you can probably guess its hit the ball but with headshots (he's obsessed). I suppose if you ever watched Pure Pwnage you'd find it mildly amusing.

It has a menu screen where you can select the difficulty and the number of balls/faces and has a scoring system with accuracy percentage and stuff. The balls also get faster the more you play it. So its basically Hit the Ball but with a few bells and whistles… and blood. Play it if you want, I'm sure he'd love some criticism.

So yeah, it was quite fun passing my knowledge of GM onto someone else, maybe you should try it some day.

Comments

RetroVortex 17 years, 1 month ago

I would…

but teaching someone how to make a game like Pilot, would take 10x longer than the combined time I've spent on it…

I would tell them to do what I did, go straight into D&D and make as many different games as possible, then slowly move on to code…

RoyalSmacketh 17 years, 1 month ago

I like the loading bar.

JoshDreamland 17 years, 1 month ago

I can't teach mine anything. Stubborn as a mule. =p

Faceable 17 years, 1 month ago

Well that was a pretty neat game. I put the difficulty to 10 and 2,921 heads. LOL it was crazy i had like 3fps here is a screenshot

http://64digits.com/users/Faceable/screenshotheadshot.jpg

Pretty good for his first game.

deepermeaning 17 years, 1 month ago

Remember, a terrible first game is still a terrible game. =D

s 17 years, 1 month ago

Ha.I'll teach you something:Tought=no(Taught)

I had my sibling make a game(artist,so it was VERY primitive DnD)

It was a maze game with burger walls and fat frogs.2Levels

MooshteRahoo 17 years, 1 month ago

boring…..

Nemesis Prime 17 years, 1 month ago

i tried to teach a friend gm, but he got all upset when he learnt tht he couldn't make a 3d shooting game first time.