(NAL) Longblog

Posted by Notalot on July 13, 2008, 5:16 p.m.

Firstly, my life.

It's going alright at the moment. I have one full week then one day of school left, most of which I plan to skip. I'm meant to go in the day after as well, but my parents have told me not to bother. Awesome parents.

I do hate school, and really ought to apply to West Suffolk College, where I plan to go next year. If I don't get in, and I fail my AS levels (most likely, since I left most of the coursework undone), I will probably drop out of school, get a job at some nearby shop, buy a big C++ book and self learn (C++ is what I'll be studying if I get into WSC). WSC will also be awesome, as there's NO homework, and you only go in three days - Monday/Tuesday/Thursday.

A very recent chatroom conversation has revealed I'm very good at touch-typing. I've not thought about it since I do it naturally. Oh great… I've just had to push backspace several times while typing that. Bloody irony.

So… onto Cubeworld. Now I've finished Guy's birthday game (posted it in his birthday topic if you're interested), I can continue work on it. Taking inspiration from both Crash Bandicoot (the platformers, not the crap spinoffs (CTR and Crash Bash are not crap)) and Timesplitters, namely Timesplitters 2, I am making it so you must collect an artifact hidden in each level before the exit opens/appears. I will also be adding guns and puzzles. Firstly, however, I would like to fix strafing. For some godforsaken reason I cannot find, my guy will not strafe. Stupid person.

Cubeworld will hopefully be added on throughout the summer. As for an aimed release date, I don't know. I don't know much about it. Infact, with my track record, I doubt I'll finish it. Currently, I want to, but in a week's time, who knows?

In terms of games, I bought six brand new games for £15. It was good, they were in the £15 each section, but had a buy-one-get-one-free offer on. Within the games, there were three packs. The only real problem was that each three pack contained one awesome game, one OK game and one game that GM games put to shame. Seriously. The games I got were:

Good

Metal Slug Anthology (I love this. Seriously. Worth £15 alone)

Fahrenheit (has a different name in US, I think)

Meh

The King Of Fighters XI (surprisingly fun)

Swords Of Destiny (PS1 game? Graphics = PS1, Gameplay = PS1)

Crap

Air Raid 3 (aeroplane game in which, after 30 seconds, you run out of ammo and are forced to die to get more)

Search And Destroy (oh dear. Topdown scrolling shooter with one gun)

So, yeah. Still, MSA was worth £15 alone. I personally love Metal Slug. If I had to clone one game in GM, there is no doubt this would be it. It's a really artistic 2D scrolling shooter, in which you die relentlessly, and slaughter huge amounts of people, aliens, zombies, cars, tanks, aircrafts, robots, and even brains with eyeballs.

Right, so random facts about me.

*I was born on May 15 1991.

*I was born on the same day France got its first female Prime Minister.

*I invented "NAL" when I was six years old. Back then, I wanted to be a videogame designer. I made up several game concepts, including one which became a reality: Fight of the Height.

*I've worked on no game longer than Gamanstake. For one year, this was my best creation.

*…until I made Blokkeid. For those that don't know, Blokkeid gave birth to Elemence.

*Elemence has had five incarnations, although only the latest two, Elemence Gold and Elemence AuX, ever got uploaded. The original, unsurprisingly, was called Elemence. It was a play on the word "Elements", which is what each of the "balls" are.

*The Elemence elements were only gold-coloured from Gold. The first three had white elements.

*Zyousbox was originally to be spelt Zyusbocks. It was named while I was bored and looking through the toy section of an Argos catalogue, where I saw a toy laptop called the Juicebox. (the pronunciation of Zyousbox is just like Juicebox but with a softened zh sound at the start).

*Mingitilla was named because I was trying to come up with a name currently unfindable through Google. Mingitilla was the first resultless word.

*Up Shint Creek was originally going to be called Manga, Copyright Me. The story involved the main character looking for inspiration for a manga comic he was creating. I soon decided this would be too hard for me (I wasn't very experienced at the time) so I changed it quickly.

*Names featured in The Boy In The Plastic Barrel are takes on the names of real-life friends. The game itself is named after a pretty bad John Travolta film, The Boy In The Plastic Bubble.

*Searching for "com" on Google brings up 25,840,000,000 results.

*At the end of 2006 I changed my name three times in three days, starting with Notalot, and ending in the shortened NAL. In the end, I couldn't be bothered renaming anything, so I just referred to the shortened version of Notalot.

That's it. I know this has been rather long but oh wells. Have you enjoyed yourself, been bored to tears, or just skipped this and deserve to feel shame? I don't really mind which of these, although my hands do now ache.

NAL out!

Comments

KaBob799 15 years, 8 months ago

Longcat is longer.

Cesar 15 years, 8 months ago

I agree with bob

Unaligned 15 years, 8 months ago

Metal Slug Anthology is awesome, I got it for 5€ because it was on one of those baskets of the game store for stuff that nobody buys, lucky me :D

Takagi 15 years, 8 months ago

Quote:
*I was born on May 15 1991.
Ah, that makes you younger than me…by like… eight months. You're a lot more mature.

F1ak3r 15 years, 8 months ago

Quote:
GM games put to shame
That's a harsh generalization. Many GM games are better than a lot of that Triple-A stuff. I don't know about you, but I'd rather play Soldexus or ColumnsX than play The Da Vinci Code.