I've recieved the thougths that people have no clue what I'm actually up to than being annoying on the GMC. Truth is, I've been fiddeling around with ideas for a myst-like adventure game with conventional puzzles and real-time movement. I quickly realized that GM's native d3d is the worst choice for this; therefore, I am migrating to U3D to construct this.
Before I delete all which I have done so far, here are some screenshots for y'all to adore. As you can see, I've made a level editor as well (or the start to one, don't complain over the over-shiny GUI) and this I will keep in native d3d because of the language I am currently into.Comments are appreciated. (the in-game screenshots are downsized to 25%)A screen of the level editor; User is creating an object. Most features shown (the ring texture shows an alpha mask, you can actually add one). Written in native GM d3d.
Another screen of the editor, showing a book model with texture.
An in-game shot of the game. In native GM d3d, as noticable. Looking at sky and trees (red light from campfire)
Lightning strikes! The thunder echoes through this melancholy landscape with never-ending rain.
The fire gives a soothing warmth in this weather.
Some of your game screenshots are too dark.
Haha screenshots remind me of Pokemon Snap.
Haha, Pokemen Snap. I actually own that game.
Good choice. U3D kicks ass.
I like the editor :P ^^