I've actually done something!!!

Posted by RetroVortex on July 19, 2006, 10:50 a.m.

Yes, I got bored so I've improved PILOT.

I've:

- Fixed most errors that people found

- Made the player 2x faster

- Made asteriods slower

- Added the ability to reverse (its 1/2 acceleration of moving forward)

- Improved collision detection, (changed masks, so there should be less chance of getting stuck)

- changed asteriod sprite

- removed the character ship that didn't work

- changed warbug's stats and special:

attack: average

defence: average

speed: average

special: All stats are improved to maximum

(I think the ships are more balanced now)

- Changed recharge/delivery point spite intoa much nicer one

- Turned off fullscreen mode, (now the window will keep changing size, but its not so blurry now :D)

Now thats a lot of changes. I may release this improved version, or I might wait until I make more levels, (can't decide yet…)

Also my freinds who tested this version were actually fighting to have a go on it so it must be much better…

:D YAY!!

EDIT: oh shoot I can't wait:

heres the link:

<a href="http://64digits.com/users/RetroVortex/PILOT_v2_.zip">Pilot demo</a>

Comments

V 18 years, 11 months ago

cool. can't wait to see it!

RetroVortex 18 years, 11 months ago

Uhhh… Hmmmm…

Okay I've discussed the matter with the voice in my head and I've decided..

I'll release a blog exclusive…

Then when I add more missions I'll add an official demo to the site..

:D

V 18 years, 11 months ago

looks pretty awesome, i'll tell you that, some tips though. the enemies see you no matter how far away you are. you should try and make a variable that allows them to move when they see you, like

if collision_circle(x,y,320,*the name of the ship object goes here, true, false)
*variable that controls movement and shooting goes here*=1
else
*variable that controls movement and shooting goes here*=0

and then get all the movement related things outlined with

if *variable that controls movement and shooting goes here*=1
{
}

RetroVortex 18 years, 11 months ago

cool I might try that…