Ahhhhh

Posted by RoyalSmacketh on Dec. 10, 2013, 10:20 p.m.

Well, I'm not dead. Just really old. Haven't been here for forever. Anyone else still alive from the olden days?

Comments

RoyalSmacketh 10 years, 5 months ago

Yeah no kidding. Just got back into all this business, gamemaking etc. Its nice to see that this place is still active. I think I might try to publish some sort of game in the next few weeks.

Powerful Kyurem 10 years, 5 months ago

*feeds toast some brains*

mrpete 10 years, 4 months ago

Welcome back.

DesertFox 10 years, 4 months ago

'olo, RoyalSmacketh - yet another 64zombie arises from his grave, to begin the search for fresh developer braiiiiiins….

panzercretin 10 years, 4 months ago

FUCKING COMIC SANS

hello person i very vaguely remember

RoyalSmacketh 10 years, 4 months ago

Does anyone know how to make image_angle not rotate the sprite mask? Just trying to relearn this stuff. Thanks for the welcome!

Castypher 10 years, 4 months ago

Just make a separate angle variable, and set the sprite's rotation to that variable when you call draw_sprite. The mask will be left untouched.

RoyalSmacketh 10 years, 4 months ago

Hmm. I'm trying to make a wheel that rotates based on its size and speed if a key is held down:

image_angle-=(var_mover*360/(2*pi*(sprite_width/2)))

I don't know how to incorporate it into draw.

RoyalSmacketh 10 years, 4 months ago

Nevermind! I figured it out! Create:

var_angle=image_angle-(var_mover*360/(2*pi*(sprite_width/2)))

step:

var_angle-=(var_mover*360/(2*pi*(sprite_width/2)))

draw:

draw_sprite_ext(sprite0,0,x,y,1,1,var_angle,c_white,1)

Thanks for your help!