Coloraze BETA! *UPDATE: 6:40 AM*

Posted by Siert on June 14, 2008, 8:05 p.m.

So, I found time today to finish the level editor before I leave for my vacation. It still lags if you have over 400 blocks. But the level test works pretty much perfectly.

This beta features:

-Editing

-Testing/Playing

-Saving & Loading

-Loading Coloraze One Levels

Right click or press any key to open menu.

(This should be in the queue soon.)

*updated at 6:40 am my time*

sk8's problem of using escape is fixed - levels no longer load or save if '' is returned

-Download from 64Digits-

-Play at YoYoGames-

Comments

Cesar 17 years ago

Awesome, once I get home and in the internet I'll download

sk8m8trix 17 years ago

Wow dude, this is fun, having a lot of fun with it. Simple yet very effective. Would get an 9/10 from me.

Nighthawk 17 years ago

Pretty cool, but what do different colors do anyway?

Siert 17 years ago

nighthawk: play the first coloraze and play around, you can find it in my games.

sk8m8trix 17 years ago

Bah, make esc open the menu until you press esc again. If you hold esc it fucks up. It fucked up my epic saved map >__>

Siert 17 years ago

sorry sk8, don't use escape for right now, I'll change the use of escape later, thanks for bringing that up.

sk8m8trix 17 years ago

No problem. Now I want to blantly rip it off.

Kenon 17 years ago

If you could do one thing that would make me happier, it would be mostly to increase the range of activation by 24 on each side, at least for blocks. I have some really hard times with trying to work on my map with those.

By the way, you can place more than one character, which offers cool new stradegys :D

(Example Level)

http://64digits.com/users/Potatoe/It_takes_Two_to_Tango.zip

EDIT: Mistake in the level. Delete the TOP red player, then replace him.

Alert Games 17 years ago

the movement is kinda sluggish in my opinion. but i like the idea of multiple players… *thinks*

Siert 17 years ago

Potatoe, (first, why potatoe?) can you give an example of where the activation problems occurs, I really need the space to be inactive for large levels.