Revenons à nos Moutons

Posted by UnionJack on Jan. 5, 2019, 8:44 a.m.

Hello/Bonjour!

Really wish I could change my username to something a little more relevant than a name I came up with when I was about thirteen, haha.

It's been quite a bit, but I'm always finding myself back here when the gamedev bug bites. I was whipping through my uploaded …

New Music Project

Posted by UnionJack on June 17, 2013, 5:25 p.m.

Hi 64D peeps,

I've been away, I put my game on the back burner. I'm picking it back up later. Most of the team I was working with has dissolved. I'm doing independent contract work. Three of the members I was working with are now working on The Gallery: 6 …

Aircraft Concept Render for Game

Posted by UnionJack on Feb. 22, 2013, 8:22 p.m.

Hey,

I've been working hard at modeling a Sukhoi Pak Fa (Su-50). I finished the modeling part yesterday, I am just now in the middle of texturing. Here's a blender concept render, done with the new Blender 2.66:

The dotted line details were very tedious. Thankfully I've only had to …

Spelunky you bastard, also game updates, and renders

Posted by UnionJack on Feb. 16, 2013, 1:28 a.m.

tl;dr version:

-I play too much Spelunky

-I made an airplane

-I made marbles

-Site suggestions (in light of hearing that site updates have been coming… I may be a little late to the game):

To solve post preview, and saved posts, have a privacy setting for "Only Me." I …

New short album ep... thing

Posted by UnionJack on Feb. 4, 2013, 4 a.m.

Heya!

Just put the finishing touches on this today! I had to do masters and edits of a couple tunes here and there, but on the whole, I'm pretty happy with how it came out.

If you dig what you hear, and you might be into remixing, gimme a heads …

Updates from Super Hornet Scramble

Posted by UnionJack on Jan. 29, 2013, 2:27 p.m.

If you've been following my posts at my personal page, or here, you'll notice I've been having trouble getting bullets working. I was going to go the projectile mesh route with them, but instead opted for raycasting. In future versions, I might try to come up with a stronger …

Bullets, bullets, bullets, and more bullets

Posted by UnionJack on Jan. 25, 2013, 11:56 p.m.

Alrighty, because of my newbishness in Unity, I spent a very long time trying to get bullets working. Maybe too long. In fact, they took me about a week off and on to try and figure out.

It wouldn't have been such a problem, but I am dealing with very …

New Project Underway

Posted by UnionJack on Jan. 21, 2013, 5:44 p.m.

Hey guys!

So in the wake of our office losing a guy, and with him the potential to have some solid work for a couple of months, we have consequently been in a lull. A couple days after he left the remaining five of us all decided on projects that …

New Blender Renders/New Blog

Posted by UnionJack on Jan. 14, 2013, 3:29 a.m.

Hey!

Just rendered these guys out. Hot off the press:

http://cgcookie.com/blender/images/interior-architecture/

http://cgcookie.com/blender/images/waiting-room/

Couple of architecturals.

Both done in Blender. Both took an excruciating time to render. Can't wait until the dedicated renderer is set up at work :)

More information on them here (Where my new blog is!):

http://www.fireskiesstudios.com/seawasp/couple-new-architectural-renders/

Gear Talk (and new..er tunage)

Posted by UnionJack on Dec. 12, 2012, 3:09 a.m.

https://soundcloud.com/seawasp/seawasp-permafrost

I was asked by one of the members here to post about my sound setup for making music. However, because my setup is pretty small, there wouldn't have been much to talk about, so I'm supplementing it with my processes for making music.

Musically speaking, I've been playing bass …