What I mean by saying "no worries".

Posted by anthonyloprimo on May 3, 2012, 2:55 p.m.

It can mean one of two things, at any possible moment, and possibly two things at any moment.

It can either mean "hey, no problem man, it's cool!" and that's it. No worries - literally. Whatever happened? It is what it is, it's done, etc. Let's just move on and …

Interesting Stuff

Posted by anthonyloprimo on March 1, 2012, 4:53 a.m.

I should be in bed, considering the last few times I got to sleep at like 8 AM (like yesterday when I had to wake up at 10 to be ready for work… Next thing I know it's 12:15 leaving me 15 minutes left for work… thank god I start …

I really LOVE...

Posted by anthonyloprimo on Feb. 9, 2012, 10:41 a.m.

(haha pun not intended)

…how now that I actually understand game maker on some level, I can't make a f*****g platformer engine. I did all of this weird crap before, but I can't seem to figure it out.

SHIIIIIIIIIIIIIIIIIIIIIIITakie mushrooms.

….and not a single curse was said in this blog. …

Eagle Design Media is back!

Posted by anthonyloprimo on Jan. 17, 2012, 1:42 a.m.

http://www.eagledesignmedia.net/

It's finally back! And here to stay. Thank you, Firestorm X! I do hope to have some stuff updated soon, namely…

http://www.eagledesignmedia.net/games/deepfreeze/

As you can see, the page for the game is…. not quite there, yet. heh. But at least I acknowledged what one of you guys wanted to …

Solution to unemployment?

Posted by anthonyloprimo on Jan. 16, 2012, 12:39 p.m.

So this idea just came to mind after I stepped out of the shower. Somehow. I didn't really think about it much, but I did think it was a pretty interesting idea so I'll post it here and see whether people comment/agree/like it, or flame me as per the usual …

Make Deep Freeze Better!

Posted by anthonyloprimo on Jan. 13, 2012, 10:40 a.m.

I've been thinking about the contest, and the game, and I realized that This game is about the most work I've done on a game (not including YAS World), and it's actually complete-able. Between myself and link2x101, we have a game. Playable. Complete-able. All because of a deadline - and …

I'm Learning Actionscript 3

Posted by anthonyloprimo on Jan. 12, 2012, 12:38 p.m.

Because it's the newest one and I wanna be able to try and develop games that I can get sponsored. Anyone particularly skilled in ActionScript in any way? I'm trying to port Deep Freeze, and I finally got a basic splash screen (but even then, not fully done).

I'm using …

F4D Reviews...

Posted by anthonyloprimo on Jan. 11, 2012, 12:53 a.m.

Top 3 Games (In no particular order…):

Kizuna: The Girl Who Saved Christmas

Didn't notice much of a difference between the two versions of the game. Overall for a GM game it was pretty neat in 3D. Simple concept. Could have used a hit SFX for hitting enemies. Perhaps a …

Watch me (F4D Final Rush and rambling)

Posted by anthonyloprimo on Jan. 10, 2012, 2:27 a.m.

http://www.livestream.com/anthonyloprimolive

Streaming now. Dunno how much I got done considering I've been pushing like this the last two nights doing the same thing.

F4D Entry UPDATE

Posted by anthonyloprimo on Jan. 4, 2012, 3:38 a.m.

https://dl-web.dropbox.com/get/deepfreeze_005j.zip?w=d81f7ef6&dl=1

Many, MANY more updates here:

Splash Screen, more objects (walls actually exist), newer sound effects, carious tweaks, score, timer working a bit better, etc.

We're almost at a "final" release for the competition. ALMOST.

As with before, make sure you extract all files, and they're all in the same …