(Discussion topics below Design Document)Name: "Chopper Game"Genre: Top Down Shooter, 2D (3D top down possible)A main focus, other than any kind of story (assuming one is made for the game) deals with destruction.Controls are currently intended to be mouse and keyboard based, with other types of input possible at a later time.The current target platform would be PC-Windows, with the potential for Linux, Mac and console later on. The Language/IDE is undecided, however it can either be GameMaker Language/GM8.1, C++/VisualStudio or Actionscript/FlashDevelop. Java and C# are other possible candidates - C# allows us to move to XNA/Xbox (last I checked) and Java is another cross-platform choice (like with Actionscript and thus flash).DISCUSSION:What are your opinions of a game like this? If you like it, what would you like to see on this? If you don't like it, why? What would you change so it's something you like?Height control is a possible feature - but what could be done to ensure that it works in a 2D, top down manner? The current prototype increases/decreases in size, but of course that's not all that can be done - and it can still be tough to determine what you can and cannot collide with - perhaps a HUD overlay (color overlay on buildings that you are close to hitting)?Realistic weapons, semi-realistic (think ace combat series and the ability to hold huge amounts of weapons), or perhaps go crazy and do something fictional for a lot of the weapons?Should it be full 2D? Perhaps 2.5D with a 3D environment? Perhaps full 3D elements? Should the art style be realistic? Stylized? Full on cartoon?What kind of story would you guys like to see in a game like this?