Discussion: Unnamed Chopper Game

Posted by anthonyloprimo on July 13, 2013, 11:04 a.m.

(Discussion topics below Design Document)

Name: "Chopper Game"

Genre: Top Down Shooter, 2D (3D top down possible)

A main focus, other than any kind of story (assuming one is made for the game) deals with destruction.

Controls are currently intended to be mouse and keyboard based, with other types of input possible at a later time.

The current target platform would be PC-Windows, with the potential for Linux, Mac and console later on. The Language/IDE is undecided, however it can either be GameMaker Language/GM8.1, C++/VisualStudio or Actionscript/FlashDevelop. Java and C# are other possible candidates - C# allows us to move to XNA/Xbox (last I checked) and Java is another cross-platform choice (like with Actionscript and thus flash).


What are your opinions of a game like this? If you like it, what would you like to see on this? If you don't like it, why? What would you change so it's something you like?

Height control is a possible feature - but what could be done to ensure that it works in a 2D, top down manner? The current prototype increases/decreases in size, but of course that's not all that can be done - and it can still be tough to determine what you can and cannot collide with - perhaps a HUD overlay (color overlay on buildings that you are close to hitting)?

Realistic weapons, semi-realistic (think ace combat series and the ability to hold huge amounts of weapons), or perhaps go crazy and do something fictional for a lot of the weapons?

Should it be full 2D? Perhaps 2.5D with a 3D environment? Perhaps full 3D elements? Should the art style be realistic? Stylized? Full on cartoon?

What kind of story would you guys like to see in a game like this?


Pirate-rob 10 years, 11 months ago

Wouldn't height control just complicate the control scheme? Also, would being able to change height even help?

When I read "fictional weapons" I thought "Huge laser wielding helicopters would be amazing!"

If I had to think of a story for this, it would probably come out as airwolf.

Alert Games 10 years, 11 months ago

We should make a 3D helicopter fighter game. That would be cool

anthonyloprimo 10 years, 11 months ago


I think it would be interesting if height control could be done - perhaps attack enemies hiding under objects that are normally unable to be easily destroyed (or if you need to conserve weapons), Of course, as a 2D top down shooter, I do agree this could just complicate not only the control scheme but the game as well. 3D… (or even a non-completely top down view) could probably work out much better.

@Alert Games

3D is a possibility, yes.

MMOnologueguy 10 years, 11 months ago

Make it, like, a suicide chopper game. Use your propeller blades to chop as many aliens/terrorists/infidels/bourgeoisie as possible until you crash and explode.