Worth it?

Posted by blah on Sept. 16, 2007, 1:49 p.m.

In my game, I have been thinking of making a separate .exe for the tutorial, downloaded separately. My game is fairly complicated, and I hate adding too many objects. It lags for a second when you open the small folders under objects, etc, and it annoys me. Alot. So I just made a small simple tutorial, a different .exe.

When I was done, it was 2.6mb, and 1.3mb~ish when zipped. Would you rather have the tutorial built-in, or just a separate .zip file you dl?

Also for a side question, my sounds are about 500kb zipped.. should they be dled separate or together? Seems like a fairly small amount, and it would be an inconvenience, but I dunno.

Comments

Castypher 16 years, 7 months ago

AH! It's so…SHORT.

No, keep the tutorial in-game. It's pointless to have it outside.

Sounds can be kept outside, but use external sound reading to play them.

F1ak3r 16 years, 7 months ago

If you don't like the object-flicker thing, make seperate GMKs & then "Merge Game" once you're done

Kaz 16 years, 7 months ago

Have the tutorial separate and have the main game execute it when you want to? Just an idea.

edmunn 16 years, 7 months ago

Wouldnt two EXE's just take up twice as much space?

Kaz 16 years, 7 months ago

Probably, though I don't know how much more.

NoodleNog 16 years, 7 months ago

If you need another whole exe just for a tutorial, then your game is WAY too complicated.

Scott_AW 16 years, 7 months ago

In-game tutorial would be better for the player's stand point.

blah 16 years, 7 months ago

alright, its ingame. thanks for the suggestions :)

JoshDreamland 16 years, 6 months ago

Yes, In-game FTW.

GM is a giant piece of shit anyway, and with recent events, all your code is belong to anyone that wants it anyway.

So meh. <[blk]/optimistic rant>