Worth it?

Posted by blah on Sept. 16, 2007, 1:49 p.m.

In my game, I have been thinking of making a separate .exe for the tutorial, downloaded separately. My game is fairly complicated, and I hate adding too many objects. It lags for a second when you open the small folders under objects, etc, and it annoys me. Alot. So I just made a small simple tutorial, a different .exe.

When I was done, it was 2.6mb, and 1.3mb~ish when zipped. Would you rather have the tutorial built-in, or just a separate .zip file you dl?

Also for a side question, my sounds are about 500kb zipped.. should they be dled separate or together? Seems like a fairly small amount, and it would be an inconvenience, but I dunno.

Comments

Castypher 18 years ago

AH! It's so…SHORT.

No, keep the tutorial in-game. It's pointless to have it outside.

Sounds can be kept outside, but use external sound reading to play them.

F1ak3r 18 years ago

If you don't like the object-flicker thing, make seperate GMKs & then "Merge Game" once you're done

Kaz 18 years ago

Have the tutorial separate and have the main game execute it when you want to? Just an idea.

edmunn 18 years ago

Wouldnt two EXE's just take up twice as much space?

Kaz 18 years ago

Probably, though I don't know how much more.

NoodleNog 18 years ago

If you need another whole exe just for a tutorial, then your game is WAY too complicated.

Scott_AW 17 years, 12 months ago

In-game tutorial would be better for the player's stand point.

blah 17 years, 12 months ago

alright, its ingame. thanks for the suggestions :)

JoshDreamland 17 years, 11 months ago

Yes, In-game FTW.

GM is a giant piece of shit anyway, and with recent events, all your code is belong to anyone that wants it anyway.

So meh. <[blk]/optimistic rant>