(aka thoughts at three in the morning, 'cause that's when I finished the first draft of this blog)
3003 +1's given? BLOG #12 TIME
actually I'm just going to leave this game-art stuff here
(yeah it's that guy from WALK in case you didn't recognize him)
(still working on that game by the way - got collisions working half properly with Charlie's help, may try adding in things like slope walking next)
(the general hope being that I finish + release a full version of WALK in the next month or so, then charge forward into Scary4Digits with the
platform engine developed from that)
(school will probably throw a nice big wrench in those workings though)
(GAH SO MANY ASIDES IN PARENTHESES)
Read through all of Homestuck a few weeks back. I might say something about most of the its art looking like
crap here, but the story was so amazingly done it didn't matter. Which is saying something.
(to be fair, the music helped)
(it's all Qwilder
us's fault though)
It also may have completely changed my life priorities as a result of me taking it apart and reassembling it in my head directly after reading, but don't worry, you guys probably won't experience the direct effects of that for another 10 years* or so. ^_^*or less
Played through about half of em so far; keeping observations in a text file like I did for the last comp judging. May or may not post them in blog form, seeing as I was mildly annoyed when I wrote them.
Plus it might be better for feedback purposes to actually use the comments sections of the entries. Centralization n all that.
i forgot what was supposed to go here
…probably some concluding music video I'll remember to throw in later