Advance War Type Game

Posted by drspazz on Aug. 18, 2006, 2:51 a.m.

It's been a while since I posted about what I'm working on, so I figured I'd drop 64Digits a line.

So yeah, as the blog title sugests, I'm working on an Advance Wars Type (read: Clone) game. Turn based, multiplayer warfare. The game is simple enough to do in theory, but the team is making it to be networked, have built in level editor ( that can be shared over the network, of course ). No single player in store atm (that requires AI that no body really want to do, lol). Anyway, the project is nearing halfway completion and will be done by the end of next month. Also, I'd like to note that this is a C++ game. You can check out the early version of the <a href="http://64digits.com/users/drspazz/Map_Senario_Editor.zip">Level Editor</a> if you're interested. Bare in mind though this is for preliminary development purposes, and doesn't reflect the final product.

Comments

Az 17 years, 8 months ago

Sounds 1337 dr.

I really like your games! There teh awesome!!!!!!!

melee-master 17 years, 8 months ago

Ah, you're really keeping up with C++. You learned a lot?

Anyways, your banner is a bit too wide.

Eternal 17 years, 8 months ago

I have a TBS engine, I worked on Pro War 3 a while ago.

Rokan 17 years, 8 months ago

Sounds good. I'd like to play a game like that online.

I tried making an advance wars game before. It was going really well until my pc got wiped.

Az 17 years, 8 months ago

When are you going to finish SA3. It was the best!!!