Memories, and the future

Posted by firestormx on Aug. 9, 2010, 10:27 p.m.

So I've been seeing a lot of blogs of people coming back to 64D, and people remember "the good ol' days".

Not all the blog entries are as recent as aeron's post, such as Josh@Dreamland's post, but they really make me love this site.

A lot of people have made friends…We helped Rez ease into highschool and turn into a jerk…

We've been featured in all sorts of media, from video games, to artwork, to twisterghost's home videos about us, played by…I don't even remember what toys he used to represent us. XD

On that note, I got my ACOG scope for my M4. It's not a real ACOG mind you, as I don't wish to spend $1500 and wait half a year for it. Plus if my g/f found out it was radioactive, no matter how little, she'd be pissed.

So I wanted to test the ACOG, and so I asked her to give me my battery for my gun back (she was pissed that I had purchased the gun, and pissed that I shot it in the house, and pissed that I shot holes in her bucket, and pissed that I shot the gun in the house after I told her I wouldn't, and pissed off at it overall, so she took my battery away and hid it). After firing off many many rounds, the gears in my gun started spinning almost freely.

A lot of people spend at least a grand upgrading their guns from stock. I haven't upgraded mine, and it sounds like I've stripped a gear already. Ugh. So now it won't fire. Gotta work on that.

Fortunately, I bought a semi-automatic autococker for paintball. For those not familiar with paitnball, an autococker is…Well, it's sort of like a vintage gun. It works great, and people still use it, but it's not electronic, and it's not a Tippman 90.

But it's very mechanical, and a lot of people like it. My friend says everyone should take apart and reassemble a cocker in their life.

I have not yet tried, but I'm looking forward to it.

I took it out on Sunday, and had lots of fun with it. Even played some speedball with it, with my friends vs a friendly team of speedballers.

But we got our ass kicked a bunch, and went back to playing scenario games.

The best parts were playing against newbies, and just running up the entire field and clearing out their bunkers from behind. (I'm the aggressive guy who'll run up the centre and grab the flag if need be. I'm not good at it, but I'll push however far ya want)

Remember the old days, when the recent blogs were going by so fast we had to extend it to 20 blogs/page…And then allow you to scroll through the pages? I feel like that's how the activity feed is getting. I can't keep up with it!

Kabob has really done an amazing job at breathing new life into this place!

Anyway, in reference to the "future" part of the blog, work is being done on V3.

I know people are constantly going on about how I've been promising it for years, but like I always, say…I PROMISSED NOTHING. I saw v3 is in development. I was working on it. And I never, ever, gave an ETA.

So since I can't do jack squat on my own, Canadonian and I invited Arc, Kabob, and Melee to work on v3 for us with us.

Not a whole lot has been done. I've found out from Arc's blog that he's been smoking weed (*gasp*! A black man with an afro smoking weed and making music?!), melee's been…Well….Melee…Contributing a lot, but I haven't really had a chance to talk to him about actually coding v3. And Kabob's done a bit on it, but for the most part he's been fixing up v2.

So that means I need more people who want to work on v3. We've got a layout and bunch of stuff coded.

I don't remember who it was, but I read a comment somewhere where someone said that people don't want to work on v2 because of my code (I should have banned that jerk), but pah on them.

So…Any web developers want to contribute to v3? You don't really have to do a lot, but there is a learning curve. It's not really steep, but it'll take you a few hours to learn v2's way of doing things, and sort of putting it into v3. We'd also like input on what we should do in v3.

Like…actual discussions, not some stuff thrown around in comments. So we've got a google groups going for that (because I'm too lazy to build my own community discussion thing. And more importantly, discussion can go through e-mail, while being stored in the google groups)

So if anyone wants to work on v3 (and you can fiddle with v2 as well if you want), or if you want to start some v3 discussion, let me know. It's not a full-out open call for developers, as I do need to trust you a little bit, but I really want v3 to get developed, and I really want it to be done by the community. I was reading through Josh's blog entry I mentioned earlier, and this is what he said about HTML privs:

Quote:
- HTML privs existed. As did SY. Everyone who knew any JavaScript was having a blast screwing things up, but on this implicit honor system that no one would ruin the site for everyone else. I'm still a bit mad at the multiple assholes who had to take that away. Point to prove or not, there was no harm before then… Even with all the artificial rules that the admins (namely, TwisterGhost) had imposed. But that's what made it more fun.

How many of you remember those days? When you guys could basically hack anything you wanted out of the site? Some people even mangaed to hack into the FTP and do whatever they want.

We used to give Jake, and Melee, and a bunch of other people access to the server, and they'd do some amazing things. I want to feel that again. To see members of the community build their community. =D

But I digress. Let me know if you want access to the v3 server (and the v2 server as well I guess, since you'll need to learn a bit from how v2 works) and some "documentation" on how v3 works.

Or, if you want me to invite you to the v3 google group to post your discussion ideas.

Comments

Castypher 13 years, 9 months ago

Long ago I was interested in web development. Lately I did some work but I just haven't had time to get to doing anything meaningful, like creating a login system. All I did was help design an online store with ASP, and it kicked my ass. I'd honestly love to help but there's not a whole lot I can do. Kabob's got me dwarfed at the moment.

I usually take assignments, back up, back up, and back up some more before I finally feel secure, then start doing the dirty work.

And what did JakeX do as far as the site goes? I don't think I've seen/heard anything he did. Mostly just Arcalyth and Kabob and Luda and all those guys in the past. For the past year or so it's been dead, and Kabob's been picking up the pace. So forgive me for not giving credit where it's due.

firestormx 13 years, 9 months ago

Kilin: =O

JakeX made the RPG, the badge system, saphire tears stuff, the original featured game…Umm…He did a lot of stuff, and I can't remember it all. >_<

Flashback and twisterghost did a lot too. Even ludamad got in on a little server-abuse (though he didn't do any PHP work).

You just proved your n00bness by not knowing anything about 64D before Jake made the badges! *shun* *shun*

Cyrus: A proper project manager would say "hmm, you don't know PHP that well? Sorry buddy, but this is a brand new project, and I want it coded properly from the ground up".

However, v1 and v2 was built by newbies. v1 was the first site I had made using a mysql DB. v2 was made in a week. Literally.

Like…You wanna talk about people making progress? You hear about all those companies that takes a few months to make a site?

I coded v2, as my second PHP/Mysql site ever, in a week.

Sure, there's people who say "oh, I can tell", but eff them and their mom. =D

If you really want to work on it, or at least poke around and try learn/get experience, send me a PM with your e-mail address.

A lot of people got their start in PHP while tweaking v2, and it makes me feel good.

DesertFox 13 years, 9 months ago

I'd be a bit wary of completely opening V2 source/DB access, considering all of our data would be at the complete mercy of people who wouldn't know how it works. Remember arc's "whoops I deleted the user DB" - and he knew what he was actually doing.

However, I completely do support a V3 sandbox-type thing.

NeutralReiddHotel 13 years, 9 months ago

fsx, not sure if you're going to let just anyone look around v2's code, considering there will probably be a lot of requests for it, so do you think I could? I mean, I'll try and help with v3 as much as I can, I've known PHP for years, but never really got to use it much. So while I'll help with v3, I'm sure there's a lot more experienced people around here you'd rather be working with.

Castypher 13 years, 9 months ago

Quote:
You just proved your n00bness
I wasn't around when the RPG was here. I was here about mid-2006, so anything earlier than that, I most likely missed out on it. I understand he did the badges for ColumnsX and Sapphire Tears though, so thanks for reminding me of that.

See, like Cyrus, I'd like to learn a bit about web design, even if it's something like bothering an admin to see how your login system works or something, because I have to say, if you had as little experience as you say when you made this, I wonder if I should be impressed or stop thinking that PHP is hard.

Quietus 13 years, 9 months ago

v1 was a trillion times better than v2 simply on nostalgia factor. i really hope you kept the code for it.

KaBob799 13 years, 9 months ago

v2 might have been made in a week, but that was almost 5 years ago and a lot has been added/changed since then =p Kilin I think the rpg was either after or during mid 2006 lol.

RC 13 years, 9 months ago

I would help out with v3 if given the opportunity, providing that I could. I guess it depends on what's needed but I'm pretty sure I could do some stuff.

I know PHP and other things (HTML, CSS, etc.), but I'm definitely not an expert at anything.

But yeah, I'd be willing to attempt to help out with v3 where I could. I'm not as good as Kabob, though. :(

Castypher 13 years, 9 months ago

I might not have been aware of that then. I was a complete newbie back then, and I'm sure everyone here might remember that. Then again, most of us started that way.

Needless to say I probably couldn't find the RPG by myself.

KaBob799 13 years, 9 months ago

Actually most of the old features are completely broken or deleted. Even some of the current features were deleted before I became an admin, a lot of my original work was fixing what was broken and re-adding what was lost. I still haven't finished with that project lol, theres a lot of admin features that don't work, games can't be defronted and download counters are completely gone. Probably also a lot of things that I can't even remember are broken.

For example, when I added game comment closing I noticed that the showcase and frontpage checkboxes didn't do anything. i think I fixed the showcase one.