Minecraft map continued

Posted by firestormx on Jan. 27, 2011, 2:04 p.m.

Edit Discussion will be continued on Stevenup7002's blog

So we will not be restarting the minecraft map.

Rather, we sort of decided that once the bukkit mod is created, we'll split the map into two with a giant wall, and set spawn on one side, and a warp on the other.

On on side will be the creationists - which will inhabit the current area of the map. The current spawn will be replaced with a warp.

For those who want to RP (the survivalists), without /item, /tp, etc, the actual spawn will be on the other side of the wall.

So when you spawn into the server, you will be in the RP world. You can /warp to the creation side. The spawn will be thousands of blocks from the original spawn, so you can't jsut go into the creation side, /item things, and then walk back. You also cannot tp back to the rp side (/sethome and /setwarp will be disabled in teh RP zone), so the only way back to the survivalist side is to die.

So it's still one server, but with two sides, and there will be restricitons applied to the survivalist side.

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I also want to make a page (or have stevenup or kabob make a page. =P) with:

- a list of players, their citizenship (if they're playing creation/survival - I think I'll be switching between the two worlds) and their job.

- Maybe the live minecraft map like before.

- A player-drawn map, which sort of explains the rough layout of where each point of interest is in relation to spawn, etc.

- A description of points of interest, who created the point, etc.

- Maybe a lot of what's been going on?

If we could link each whitelist entry to a user in the 64D user database, they could visit 64digits.com/minecraft, and login like they normally would to 64D, and post things in the log, add on to the map, write up about a point of interest, etc. I don't think anyone will ever want to be the one in charge of keeping track of the log and points of interest.

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The craftbook mod does not work with the current minecraft/hey0, and it seems to cause lag anyway. Perhaps when bukkit is released, we can bring back craftbook, and possibly bring in a currency mod or something, for the survivalists. But that won't be until bukkit is released, and if things cause lag, then I'm going to disable the mods. I can't afford to keep upgrading the server, just to accomidate mods. =P

Comments

Ferret 13 years, 3 months ago

In my opinion /item shouldn't ever exist.

Cpsgames 13 years, 3 months ago

I still see many issues opening up over this. Survival will still be pointless when some idiots thinks its alright to destroy and steal everyones stuff, but I digress.

This is my true opinion:

firestormx 13 years, 3 months ago

I'm not a fan of /item either. If you don't want to get the resources yourself, ask someone else to. They'd love for something to go out and do/find.

Carlos508 13 years, 3 months ago

Im gonna jump in on this…I keep hearing people talk about minecraft but I actually don't even know what it is. I'm just afraid that once i start I will lose my social life…again

KaBob799 13 years, 3 months ago

Sounds great, you did a better job than me at explaining my split idea =p I like /item when it's used sparingly, when you start making everything out of gold and diamond it gets stupid. Thats why cheesetown is still made out of legit dirt/cobblestone rather than stone or obsidian.

firestormx 13 years, 3 months ago

I still think I could have explained it far better, lol.

Carlos: The official site is www.minecraft.net and it costs like $20 or something. It's not free, but if you're like me, and judge prices by how much you use something, minecraft is practically free. =P

It's really simplistic, but you can do soooo much. You basically have an infinitely generated world, full of mountains, plains, forests, and oceans.

You build tools, like pickaxes, to dig faster. As you dig, you collect cobblestone, dirt, and occasionally you find iron, gold, diamonds, etc, that you can use to make better tools and stuff.

You can mix-and-match a lot of things to craft items (from rail road tracks, to armour, to a smelting oven).

As you go, you eventually find a place you like, and build a home above ground, or dig a cave below ground, and mine out from your home - or build things elsewhere…And so on.

The first night you play minecraft, you might get sucked into it for a little bit, as you learn what you can do. The next time, when you know more of what you can do, you'll have tons of ideas, and pull a few all nighters in a row trying to accomplish your ideas, and lose all your friends in a few short days. Once you have lost all your friends, you will be at a point in minecraft where you have an idea of how long your projects will take, and what you will need to do to accomplish them, so you will be able to manage your time better - "I'll dig a tunnel all the way to the mountain over there. It'll take me a few hours, and once I'm there, I'll quit for the night, and then build a massive tower jutting sideways out of that mountain tomorrow".

It's only $20. Just drop the $20 and get sucked in. It's cheaper and more fullfilling than drugs.

Castypher 13 years, 3 months ago

Screw Minecraft, come play the rare multiplayer Touhou game with me, Carlos!

firestormx 13 years, 3 months ago

I might try touhou later. =D

You could play Love too. It's sort of like minecraft…But not…

I think the developer of Love is helping Notch with some advice on graphics in MC.

Castypher 13 years, 3 months ago

I'm sorry FSX, I don't even think you know what Touhou is, or if it's even your type of game.

firestormx 13 years, 3 months ago

I only know of a bullet hell game named Touhou. T_T