yay 64digits.

Posted by gamerman on April 5, 2009, 6:29 p.m.

I guess. I hope it'll get better then it was before the downtime. anyway yeah. I basically havn't done anything for a while, except for a few things:

Note: can't upload to 64digits right now so I'm using imageshack for pictures.

some hill arty picture generator thing.

A topdown world …

stuff

Posted by gamerman on Sept. 17, 2008, 9:33 p.m.

No updates with Golf!, but I'm going to start working on it again soon. While I've not been working on Golf!, I've then I've been messing around with GM making random things.

In what ever order it sorted it out as:

It draws circles randomly in the room which invert …

UPC-A bar code and Substrate

Posted by gamerman on Sept. 6, 2008, 5:22 p.m.

well, I felt like doing something different, so I made a substrate thing, which looks like the bottom most pictures. I also made procedural bar code which I believe is UPC-A, look at the first one . The substrate thing was much easier to do then I would have thought. …

Golf! demo

Posted by gamerman on Sept. 5, 2008, 4:13 p.m.

Not much new, added a bit of stuff to the settings. I haven't done anything with the ball physics yet. Siert, you suggested putting them in the settings right? I'll need to know what you want for that, just the ball direction and speed, and ground normals? Anyway, I added …

Golf!

Posted by gamerman on Sept. 4, 2008, 6:34 p.m.

Didn't do to much today, but I added clouds, and made it rain from the clouds this made the old system useless. The clouds also scroll across the screen. I removed the blur as no one really liked it to much. Cloud colours can be set like the water and …

Golf!

Posted by gamerman on Sept. 3, 2008, 4:35 p.m.

School again. I didn't do to much today, but I messed around a little. I also made rain. I added a for more things to settings like ball colour, and how it draws the screen at the start, the old way, which is faster, or the new way, which is …

Golf! Demo

Posted by gamerman on Sept. 2, 2008, 7:58 p.m.

Had school today, oh boy. Other then that, I've been working on Golf!, I fixed the water particles disappearing when they reach the edge of water. The ball was supposed to be like that because I don't have it bouncing right yet. I still don't, but I think it's closer. …

Golf! Demo, now with .zip

Posted by gamerman on Sept. 1, 2008, 5:18 p.m.

Well, I worked on Golf! nearly the whole day. Other then the ball, I think I got everything I planned to do done. Added water, and as juju suggested, a water splash. The splash is a little overpowered right now, but that's easy to fix. I could also use the …

Golf!

Posted by gamerman on Aug. 31, 2008, 9:44 p.m.

So, went off to a mediaeval fair today, hour and a half away, was fun. Took my laptop and worked on Golf! so I had something to do. There's not to much new, but trees are around half done, no leaves yet, and the values need some changing. I also …

Golf! [SG-man]

Posted by gamerman on Aug. 30, 2008, 2:06 p.m.

Well, I started a new project, Golf!. Basically I plan on having something like a 2d version of Golf?.

So far it makes a world and stuff, all procedural.

Right now, everything should be able to be changed in settings thanks to variable whoring.

The layer system is simple, it …