As to why this isn't formally submitted:
You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'array)' at line 1
SimpleDefense (v1.2) - GM8, WindowsScreenshot:
2 maps. 4 towers. Endless waves of enemies.I made it in a few hours, so this is pretty good for me. :DTower types:-Fast but weak.-Slow but strong.-Slows down enemies, but ultra-weak.-Weak, but can be very strong, and is continuous.Download
Agreed with everyone complaining about difficulty. The game is hardest at the beginning, and while the difficulty curve isn't incredibly bad (for the first several minutes, there usually isn't a point at which you can just stop doing anything and still kill enemies), but eventually you get to the point where you just click something every now and then and enemies keep dying.
Maybe add some extra-annoying enemies for the later period of the game? Immune to certain towers/effects, etc.I kind of like the graphics (though they could be better), but I think the upgrade marker is confusing. Here's what I would propose - row 1: ideas for the shape of the marker, rows 2 and 3 - random ideas on how to mark upgrades on it.