Visually Enhancing Your Game

Posted by mrme on Aug. 2, 2010, 11:38 a.m.

Graphics, the most important part of the game (no one likes staring at a black screen). Except, I don’t need to worry about this, my graphics are already the bomb. I’ll be skipping this section. Whoa, hold your horses, just because you have ultra mega graphics that doesn’t mean your game is graphically appealing. Ultra mega graphic man there’s a lot more to graphics then the sprites themself. You’ll have to make sure you included these visual elements if you truly want ultra mega graphics.

What about your lighting? Betcha didn’t think of that. With Game Maker 8's ability to handle transparency you can add lights to your game. Along with flashy lights you can lighten up your game with other transparency effects like smoke, mist, lens flare, shadows (these can make your game seem 3D) and any other effects a smart cookie like you can conjure up.

Those transparency effects are fun to make, but stop being a hog. Share that fun. Let the player customize the game’s graphics. The player wants to have fun customizing his characters, backgrounds, and even the music. Gamers will love you for this.

Good graphics can still be an eyesore when they don’t like each other. Don’t let your futuristic Jedi looking graphics be ruined by bright, bubbly, Pokemon like graphic, and in case you didn’t know, Pokemon and Jedi’s hate each other. It’s true. You should see how Skywalker and Pikachu battle each other when no one's looking. Anyhow make sure all of your graphics fall under the same theme.

And the funnest graphics to make – Particle systems. Just be careful they’re dangerous. To many of them well freeze slow computers. If you overuse your particles, then beware, slower computers won't be able to play your game. You will either have to allow the player to reduce the frequency of particles, or an ever better option, reduce them yourself if the fps(frames per seconds) goes below a certain number.

Until these special affects are added to your graphics then, I’m sorry to say it but, you don’t have ultra mega graphics, and as no game on YoYoGames has all of these special effects, you could be the first to break into a new era of 2d graphics, if you make your game has ultra mega graphics, so try to implement as many of these ideas as possible.

View other blogs by Mr. Me at http://sites.google.com/site/mrme444/game-maker-tips

Comments

Vance_Kimiyoshi 15 years, 6 months ago
Scott_AW 15 years, 6 months ago

Its mostly about consistency.

thernz 15 years, 6 months ago

No they are important, but it's not an issue of them being "good," it's how they bring out gameplay by way of being a visual stimuli and providing appropriate feedback to the player or by helping the player immerse in the game like in SoTC or something with cohesiveness and coherency. It isn't solely a matter of individual quality, it's a matter of how well the graphics represent the concepts and ideas within the game.

Acid 15 years, 6 months ago

It sounds like you have potential but you haven't been doing this very long and don't fully know what you're talking about.

Some main points (though there were more)

- GM could do transparencies since, I believe, GM6.

- Adding those effects don't make a good game or a pretty game.

- If you create your own particle system, and do it efficiently, you might not even have to worry about spikes in frame rate.

- As said above, art style is key.

thernz 15 years, 6 months ago

Really? I thought you had to code in alpha masks and like double up the sprite count with alpha mask sprites and it was just totally balls.

DesertFox 15 years, 6 months ago

<3 Nethack.

also, <3 Dwarf Fortress! Gotta love them !!Dwarves!!

Rez 15 years, 6 months ago

Graphics are how you get your game noticed, yes, but any moron can see a pretty thing. I'm looking for people who like to look under the surface, which is why I'm on 64Digits. :P

Acid 15 years, 6 months ago

@thernz: You do have to double the sprite count but still, it was in there and it functions fine.

Castypher 15 years, 6 months ago

To me, graphics aren't what make the game. I play games with crap graphics all the time. What pulls me in is the gameplay or the story. Graphics are still cool and all, and they really add to the atmosphere, but then again, so does music. That's like someone listening to the soundtrack, saying it sucks, and that they'll never play the game because of it.

Do those people exist? I might be one of them. Say hello to the first person who doesn't give a rat's ass about graphics. I am a MUSIC WHORE.

Vance_Kimiyoshi 15 years, 6 months ago

Good music in games is great. Especially when it's a style/genre you generally don't hear in games, like the music in TWEWY or the recent Persona games.