Return of Animaker

Posted by omicron1 on May 20, 2007, 9:03 p.m.

…so I decided that I need to update Animaker to better-handle animation. This means positional offsets, customizable skeletons, props, etc. This also means that future DoC demos will feature new, improved animations. Thrusts, parries, deaths… it'll all look twice as good as before.

The skeleton system looks like this:

I submitted DoC to the queue; it's currently at place#57. For those like Scream681 who had trouble running DoC on different resolutions, I have a patched version (not the one I submitted) that fixes the problems with screen resolution.

Download patch 0.2.2 here

Note: If you download the patch, PLEASE read the included "patch notes" file!

Comments

Kaz 19 years ago

It jumped the queue [:P]

omicron1 19 years ago

That's nice…

Jesper 19 years ago

omicron1 19 years ago

Castypher 19 years ago

Well, sounds nice! If it looks good, I may make my 3D game in GM after all (although with GM's 3D, it'll look better if I don't.).

Cool. Lemme at it.

Oh, there should be more animation frames.

That is all.

omicron1 19 years ago

1. Animaker can save to a .smd file, which is the type of file that Half-Life uses.

2. You can specify the number of animation frames in-program.

Amarin 19 years ago

Woot, I can't wait for this. Finally more customization.

Castypher 19 years ago

How many 3D file formats are importable by GM?

omicron1 19 years ago

GM's d3d area can import only its native format; however, Xtreme3d can import .obj's, .md2's, .smd's, and more.