Rabbit! Sheep! Oh, deer...

Posted by omicron1 on June 20, 2007, 6:17 p.m.

What's new: 20 June edition.

I took half a day yesterday to learn Blender - which has allowed me to successfully create and implement some new animated wildlife models. This was followed by a full day of trying to get the stupid thing to export to .smd - finally did it by exporting to md5, importing into gmax, and exporting to smd from there.

I also implemented some basic changes - adding postprocessing "bloom-like" effects (still haven't gotten blur working) which really liven up the game world; lens flares for the various scenes; and improved water.

A summary image of the changes:

(Use previous blog posts for comparison images)

The Sins of a Solar Empire beta 2 is coming out tomorrow; I'm looking forward to playing with the new features.

Does any of the rest of you have Sins?

Comments

god 18 years ago

Where are the deer?

I need mah DEER!

omicron1 18 years ago

They aren't done yet.

god 18 years ago

Ok, and at least I'm not the only one whose avatars aren't working.

DFortun81 18 years ago

Looks nice, Omicron.

Kenon 18 years ago

Quit making us look bad. =(

stampede 18 years ago

Whoa, great.