NEW SCRIPT I WROTE!!!

Posted by pule on Aug. 3, 2007, 3 a.m.

Hey people,

How's it going? I've been especially bored lately, due to a lack of some sort of water polo or swim practice to go to. Anyone else play sports? I think of myself as a well-rounded nerd :P. But anyways, you all know that when I'm bored, I blog…

Hmm… maybe the word 'blog' can be my new swear word. This is bloggin' ridiculous, I'm so bored and blog. WTB am I supposed to do other than sports, reading, and various computer-based stuff (mom says i spend too much time on the computer. I say… meh..) But who knows. I'm probably wasting my life, when i should be out there hanging out with friends… then again, my mom gets in the way of that too! I'm confused :S

But as for Agent 0, progress is picking up. I've also done a little bit with Snowy recently, and hopefully progress for that will pick up again soon. Trail Blazer…. not so much lately. I ought to make some new levels… real killers. Btw, if anyone manages to beat the game, tell me. Don't lie about it either; PM me and tell me what the third line in the credits says. Then I'll beleive you… if anyone cares to try and beat it, that is.

On some other not (don't know if its lighter or darker or heavier or whatever) I've got to start planning out a storyline for Agent 0… I've got a few ideas… but it should have plenty of twists and turns and random bits of information that are for some reason shocking :P. Anyways, happy game-making, or at least less frustrating game-making, and I'll see you all around.

EDIT: Since i changed the title of this blog, on to the script. Ever had a problem with n00bs? Well this is the answer:

script_execute(kill_n00b,round(random(6)));

>>>>Script kill_n00b

victim = instance_nearest(64d.x,64d.y,n00b)
method = argument0
switch(method)
    {
    case 1: //heavy object
            instance_create(victim.x,victim.y-50,heavy_obj);
            heavy_obj.gravity = 1; break;
    case 2: //rocket launcher 
            player_obj.has_rocket_launcher = true;
            instance_creat(player_obj.x,player_obj.y,rl_obj);
            break;
    case 3: //code overload
               x += 1;
               //omfg he did a command with CODE!!!
               break;
    case 4: //misinformation
               draw_text(n00b_computer.x,n00b_computer.y,
               'The reason your crappy game didnt show up
               RIGHT after you submitted it was because
               your computer is blocking it.  Delete the
               system32 file and you should be good.');
               break;
    case 5: //auto-defense system
            instance_create(64d.x,64d.y,anti_n00b_engine);
            global.anti_n00b_defense = true; break;
    case 6: //deactivation :P
            instance_deactivate_object(victim.object_index);
            break;
    }
    
if victim.health > 0 //STILL ALIVE?!?!?!
victim.health -= 1000000000000 //failsafe :P

game_end()

I personally thought that was hilarious, but what does everyone else think?

Comments

SumoDeUno 16 years, 9 months ago

blogging cool.

Z3da 16 years, 9 months ago

ya.

bendodge 16 years, 9 months ago

Hehe, that's pretty good, but that style of commenting is hard to read. Use //STILL ALIVE?!?!?!

pule 16 years, 9 months ago

true, but i couldn't to label certain parts… actually guess i could, just space down… thanks bendodge

Shork 16 years, 9 months ago

I keep getting errors when I run it. Should it go in the create or step event?

pule 16 years, 9 months ago

hmm…. I'll have to make one that actually works…

SumoDeUno 16 years, 9 months ago

told ya pule

make one that you can actually run

E-Magination 16 years, 9 months ago

You actually find that funny? Where were you last 5 years, Rockstone street 23, Underarockham, PHAILureland?

pule 16 years, 9 months ago

Hate to destroy your argument by asking this; but what exactly did you find in that to insult me over?

E-Magination 16 years, 9 months ago

Simple; the base for this bad joke is years old.