I made a game studio

Posted by twisterghost on Aug. 24, 2017, 8:02 a.m.

Hello world.

A friend/coworker approached me a few months ago after he returned from an extended trip abroad. He told me he wanted to make games with me, referencing the tabletop game that I had been playtesting in our office. He's definitely more knowledgeable of the tabletop game world than …

Catchin' up on life

Posted by twisterghost on July 4, 2017, 3:35 p.m.

I've been posting pretty much exclusively about Evenfall recently, so its high time to catch up on what's going on in my life more generally. So, let's see…

I'm finally getting back into a more regular sleeping pattern after the fight with some crazy insomnia earlier this year. I still …

Evenfall Devlog 1

Posted by twisterghost on June 24, 2017, 9:52 a.m.

( cross posted from the Evenfall website )

This is the first ever public Evenfall Arcane devlog, and I'm very excited to be writing it. I've been developing Evenfall Arcane for just over a year, and bringing it to the public has been an exciting period of time for me. …

Rethinking "fast"

Posted by twisterghost on June 15, 2017, 8:14 a.m.

A huge focus of mine at work over the past few months has been performance. Performance, in the sense of making sure our product is running not just well enough but truly well.

Unfortunately, that isn't where our product is, but we can get there.

Performance is something that basically …

The Schools of Magic

Posted by twisterghost on June 9, 2017, 8:32 a.m.

Hello world

I've posted an update on the Evenfall website, where I go into detail about the types of magic available in the game: https://evenfallgame.com/posts/the-schools-of-magic/

I would cross post it here, but its kinda long and full of videos / images and such all formatted nicely.

After taking off all …

Boss Fight

Posted by twisterghost on June 7, 2017, 8:36 a.m.

Howdy y'all

I took off all of last week to work full time on Evenfall. As a part of that, I announced the game for realsies, which is why I'm using its name: Evenfall Arcane.

If you missed that, you can read all about the game on the Evenfall Arcane …


Posted by twisterghost on May 29, 2017, 12:25 p.m.

After over a year in development, today I am finally announcing my game, Evenfall Arcane.

The game is still in closed pre-alpha testing, and has a long way to go, but I am officially announcing it today, and will be much more open about development going forward.

See the full …

1 Year In Development

Posted by twisterghost on May 11, 2017, 8:20 a.m.

I looked at my phone yesterday evening and saw a calendar reminder for today. Today is the day that I made my first commit on my project last year. Holy shit. Granted, I've only been working on some nights, mornings and weekends, but so much has been done over the …

Side Project, New Tech

Posted by twisterghost on April 24, 2017, 7:15 a.m.

With the playtest for my game out there and in the hands of a small group of people, I've been working on a side project to fill the time while I wait for feedback. I'm still doing a little bit of work on the game, identifying a few bugs and …