Recent Posts

new to 64Digits: about me

Posted by Self_titled on Jan. 24, 2007, 8:44 a.m.

Well I'm new to 64Digits (relativly) but not to game development nor Game Maker.

I first started developing games in 1997 using a program called Klick 'n' Play (no code but propostional logic) this help me as I started programming Visual Basic getting a A* in GCSE IT and A …

Ridiculous! Todays game idea

Posted by pebs on Jan. 24, 2007, 6:03 a.m.

Here is another entry from the world of ridiculous sports.

The sport that is 'extreme ironing' is an outdoor activity that combines the danger and excitement of an 'extreme' sport with the satisfaction of a well pressed shirt. It involves taking an iron …

Recent Things

Posted by SquareWheel on Jan. 24, 2007, 3:49 a.m.

Inventory System

I am working on Inventory system, seeing as I have never touched arrays before, I thought it might be tricky. It wasn't actually that bad, although the Inventory Screen itself is pretty ugly. Here's a picture of it.

The fading effect took me a while too. Anyways, I …

F***in' A

Posted by Tasm on Jan. 24, 2007, 12:07 a.m.

V-Angry Venting Below-V

I'm fucking pissed. I've been playing RE4 again, trying to get through the entire game without a single death, and I just got fucking raped by a garrador. Mother fucker chopped my godamn head right off. Oh, and it's pretty cool how they can hit you about …

-E- AckAck in C++!?

Posted by Evilish on Jan. 23, 2007, 10:55 p.m.

1865 views as of writing this… lame amount of views from last blog…

Last night I took the code that I had written for current collisions(which used an array as a map), and replaced it with instances, so now I can place new block objects anywhere, non-grid aligned, and it'll …

Elusivity.

Posted by MahFreenAmeh on Jan. 23, 2007, 9:24 p.m.

It's the inevitable return of MahFreenAmeh, for one of his ever elusive blogs. Haha. Anyways, I thought I might come back and write a blog or two, after reading my old blogs. It sounded like a good idea to me. So, I guess it's time for me to start regaling …

A Small Preview of V3

Posted by DesertFox on Jan. 23, 2007, 7:43 p.m.

<table width=100%><tr><td style="background: transparent url(http://64digits.com/users/DesertFox/header_line.PNG) repeat-x scroll 0%; width:100%; height: 24px;"><h2 style="color:black">V3 Preview</h2></td></tr></table>Me and Arcalyth were talking on MSN, and I managed to convince him to give me a small preview of V3

You can see the preview here –>

It's a bit blurry, like one of those …

Finally, Wii

Posted by HeroofTime55 on Jan. 23, 2007, 7:21 p.m.

I finally got a Wii today. I got the second to last one available in the store. (I didn't have school today because I went to an interview for college). Unfortunately, the only game I have is the Wii Sports disc that came with the thing. They didn't have Zelda. …

Halo:LH Demo

Posted by Killpill28 on Jan. 23, 2007, 7:09 p.m.

Okay, I have been working on this since yesterday. Halo: Lost Hope is a timed game, set for 2 minutes. You play on a beta level yet to be named. The goal is to kill as many Flood as you can, doing this without dieing will result in medals, killing …

Dots - wip

Posted by HomerTheDragoon on Jan. 23, 2007, 6:33 p.m.

Name: DOTS

Category: Other

Size: 1.8mb

Version: :GM6:

Changes Resolution: No

Mulitplayer: No

Download Link: Dots.exe

Screenshots: screenshot

Description: Dots is a game based of a really old mac game that I played during my early childhood. The objective is to get the the dot with the arrows.(graphics subject …