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S4D Devlog#2
Well it's been 7 days since my last blog so I decided to show what work I've gotten done since than. Not much, again just graphical improvements but looking at that previous screenshot I had, things have come a long way it would seem.
Still working on the outdoors area …C++ Games and Examples?
So you allow teh seeplusslusses? I might submit some things. You allow C++ examples too, right?
{Downieville #9} : The Town
{Downieville #9} : The Town
{Downieville #9} : The Town
I don't blog enough; also sound
Hell, I don't community enough. I hang out on the IRC, but there's just something inconvenient about going from blog to blog, which has, without my noticing, been made much less inconvenient lately.
Anyway, hi.I was delving back through the forgotten pages of my late childhood, thanks in huge …Mike Dailly doing an AMA on reddit right now!
Just wanted to take a moment to do a shameless plug:
link hereMike Dailly, the head of development for yoyogames is answering questions about anything right now! Come join us!I haven't touched GM in years
Luckily it's still running. After 3 years, game programming as a career is definitely not a thing I want to do anymore (web/app dev is a lot of fun). GM is still fun to mess around with. Secret blog is secret.
hack&/ v2.1
Okay, it's ready. Click here to download.
Controls:WASD: moveLEFT MOUSE BUTTON: primary attackRIGHT MOUSE BUTTON: cast selected ability1234: select abilityQ/E or MOUSE WHEEL: cycle selected abilitySPACE BAR: cycle to previously selected abilityESC: pauseIf you've played the previous version of hack&/ (1.9), …S4D Devlog#1
It's been a few days since the comp started and at first I wasn't doing anything, until tonight that is. So far I've only got the basics down for a First Person engine. It's going to be pretty basic in it's functionality. There is no jumping or any fancy maneuvers …

