Recent Posts

S4D Devlog#2

Posted by death on Sept. 11, 2013, 11:38 a.m.

Well it's been 7 days since my last blog so I decided to show what work I've gotten done since than. Not much, again just graphical improvements but looking at that previous screenshot I had, things have come a long way it would seem.

Still working on the outdoors area …

C++ Games and Examples?

Posted by BGames on Sept. 10, 2013, 10:13 p.m.

So you allow teh seeplusslusses? I might submit some things. You allow C++ examples too, right?

{Downieville #9} : The Town

Posted by Mush on Sept. 9, 2013, 3:47 p.m.

(click to enlarge)

Alright, back to work.

{Downieville #9} : The Town

Posted by Mush on Sept. 9, 2013, 3:47 p.m.

Alright, back to work.

{Downieville #9} : The Town

Posted by Mush on Sept. 9, 2013, 3:46 p.m.

(click to enlarge)

Alright, back to work.

I don't blog enough; also sound

Posted by JoshDreamland on Sept. 8, 2013, 11:43 a.m.

Hell, I don't community enough. I hang out on the IRC, but there's just something inconvenient about going from blog to blog, which has, without my noticing, been made much less inconvenient lately.

Anyway, hi.

I was delving back through the forgotten pages of my late childhood, thanks in huge …

Mike Dailly doing an AMA on reddit right now!

Posted by KyleKubik on Sept. 5, 2013, 3:55 p.m.

Just wanted to take a moment to do a shameless plug:

link here

Mike Dailly, the head of development for yoyogames is answering questions about anything right now! Come join us!

I haven't touched GM in years

Posted by blueBX on Sept. 5, 2013, 3:42 a.m.

Luckily it's still running. After 3 years, game programming as a career is definitely not a thing I want to do anymore (web/app dev is a lot of fun). GM is still fun to mess around with. Secret blog is secret.

hack&/ v2.1

Posted by Fabio on Sept. 4, 2013, 8:28 p.m.

Okay, it's ready. Click here to download.

Controls:

WASD: move

LEFT MOUSE BUTTON: primary attack

RIGHT MOUSE BUTTON: cast selected ability

1234: select ability

Q/E or MOUSE WHEEL: cycle selected ability

SPACE BAR: cycle to previously selected ability

ESC: pause

If you've played the previous version of hack&/ (1.9), …

S4D Devlog#1

Posted by death on Sept. 4, 2013, 12:16 a.m.

It's been a few days since the comp started and at first I wasn't doing anything, until tonight that is. So far I've only got the basics down for a First Person engine. It's going to be pretty basic in it's functionality. There is no jumping or any fancy maneuvers …