Recent Posts
Sector Six Release Countdown: 6!
Posted by Phoebii on May 8, 2018, 10:15 a.m.
Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.
Long story short, mission XIV is getting closer to being finished, meanwhile many parts of the game have become easier and better to use.Now I would be directing …Sector Six Release Countdown: 7!
Posted by Phoebii on May 1, 2018, 12:48 p.m.
This and previous week, I've been improving Sector Six loot.
I have made many changes to random part generation system, made higher grade parts more common, added 22 part properties, gave parts more interesting names, but most importantly – I have implemented relic system and first 7 relics!Relics not …Youtuber Comments
Posted by NeutralReiddHotel on April 29, 2018, 12:37 p.m.
Quote:
Are you even still working on this??
Quote:
I think dabr1dg3 forgot to pay his web rent and no longer has tohjo falls.
Quote:
Hey are you still working on this orrr?
Quote:
Reidd, I noticed that the Tohjo Falls website has become archived (and seems to be inactive), …
DOS: Graphics Editor Completed, and VESA
Posted by Astryl on April 28, 2018, 7:31 a.m.
I 'finished' my graphics editor yesterday. Got saving and loading working, and can now produce usable art for the game.
There are still a few comfort features to add, such as flood-fill, copy/paste, undo, etc, but for the moment I have something to work with and get get to work …Sector Six Release Countdown: 8!
Posted by Phoebii on April 24, 2018, 11:43 a.m.
Since the last time I have posted, Sector Six has become a much better game!
In a chain of small changes, I have made ability points more rewarding, ability scaling more important, six least useful abilities more useful, leveling more consistent, and phase mechanic more effective!Phase mechanic now used …DOS: Tools and More Tools
Posted by Astryl on April 24, 2018, 6:04 a.m.
Ludum Dare happening caused me to forget to write an update post this past Friday/Saturday, so here it is a few days late!
Right now the entire DOS Game Development project has basically turned into a DOS Tool Development… and I intend to fix that, soon. I just need to …Sector Six Release Countdown: 9!
Posted by Phoebii on April 15, 2018, 4:26 p.m.
Sector Six Release Countdown: 9!
I have finished making mission XII!That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I did it in time.Now I will be working on ability and level cap updateThis update …I did a website yes!
Posted by spike1 on April 13, 2018, 7:14 a.m.
I really wanted to title this WebDev poop ;(, but something told me not to…
Hey everyone! This post is really boring.I see a few other people have been having fun with DOS and C++ and whatnot; I've been working in the opposite direction - in the wonderful world …Sector Six Release Countdown: 10!
Posted by Phoebii on April 8, 2018, 4:02 p.m.
Sector Six has entered the final stage of development!
I was planning to release two more story missions and then work on the last Early Access update, but decided that it will better to release them with that last update.Instead of posting traditional echoes weekly, now I will post …[ludamad] Lanarts update
Posted by ludamad on April 7, 2018, 11:21 a.m.
Unzip and play
https://files.64digits.com/ludamad/lanarts.zipI am stuck in a constant loop of work and not enough time to release this game properly but I may as well put the link into the void. This is years of work that doesn't see the light of day nearly enough."The game does …