Recent Posts

Just got this game SCROLLS. It's pre coo

Posted by Fabio on June 13, 2013, 2:55 a.m.

(Embedded Video)

Video related. It's me, playing SCROLLS. Really close match too.

hack&/: been working hard. Just about done with a new hero from 2.1: Siku, the eskimo. Siku is a ranged hero and his abilities focus on slowing down enemy creeps and dealing mad damage. Really liking how he …

Abandonment Issues of Tomorrow

Posted by DesertFox on June 11, 2013, 1:53 p.m.

Welp. Sorry, Cocos2d, as much fun as you were, I'm moving on.

WWDC kicked off yesterday, and aside from the drool-worthy massive overhaul of the iOS operating system, another thing stood out to me. Apple now has a 2d game development framework! So, I'm pretty much going to drop using …

Adventure Guy (Update 2)

Posted by LAR Games on June 8, 2013, 5:56 p.m.

Update 2

Well, It's been a little while since I've said anything about this. A recent post by twisterghost made me realize that taking longer in between updates will most definitely make me lose interest in working on this.

So, here's an update on what I've added and how It's …

Unsorted #3 (Ascension)

Posted by F1ak3r on June 7, 2013, 6:08 p.m.

This edition of my Unsorted series is a little different from what's come before – instead of writing out a bunch of paragraphs interspersed with screenshots, I've recorded a video of myself playing the game and making stupid comments. Ascension, as it turns out, is a fairly substantial game, …

64Completition Progress Check 4

Posted by Castypher on June 7, 2013, 4:44 p.m.

Today marks the end of the first month. How are you guys holding up to the deadline? Remember, the first completition deadline is one month away. You're halfway there. However, just remember that this deadline is not the final deadline, but you are expected to have a playable, mostly …

SECUUUUURITY! (Self-reflection)

Posted by Alert Games on June 6, 2013, 8:53 a.m.

~BACKGROUND STORY~

Once I went down the rabbit's hole down the path of securing information of software, it led to a deeper and deeper pit than I was at first anticipating….

If you guys remember, a couple years ago now, I proposed the idea of AGMAPI, an api that will …

64Completition Progress Check 3

Posted by Castypher on May 31, 2013, 1:41 p.m.

This one's a little early in order to offset how late the last one was.

You guys know the drill. And, since we've gotten new entries in each blog, you can feel free to enter here as well. Sadly for Eagly though, there will be no punishments this time, as …

Shadowboxin'

Posted by Eva unit-01 on May 30, 2013, 9:11 p.m.

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Welp, I haven't made a blog all month, but I suppose I must make one every month just to show I'm up to shit n things, so here's this blog with not much of anything.

My ex got me to draw her uber crush, RDJ. So I did …

Regions - May 30

Posted by Cosine on May 30, 2013, 6:06 p.m.

Today I did a lot of behind-the-scenes work. Namely, I translated all of my menu code over into Unity's GUI system so that buttons worked a bit better, and I could properly implement a gesture recognition system for a few parts of the game. I also got level selection to …

Sorry about that...

Posted by LAR Games on May 29, 2013, 11:30 p.m.

Well, I want to apologize for something. Two things actually.

The first thing I want to apologize for is the fact that I've been very inactive lately. I haven't gotten around to posting anything in a while. (Not that I'm known for doing that very often. lol) Combined with the …