Recent Posts

Adventure Guy (Update 2)

Posted by LAR Games on June 8, 2013, 5:56 p.m.

Update 2

Well, It's been a little while since I've said anything about this. A recent post by twisterghost made me realize that taking longer in between updates will most definitely make me lose interest in working on this.

So, here's an update on what I've added and how It's …

Unsorted #3 (Ascension)

Posted by F1ak3r on June 7, 2013, 6:08 p.m.

This edition of my Unsorted series is a little different from what's come before – instead of writing out a bunch of paragraphs interspersed with screenshots, I've recorded a video of myself playing the game and making stupid comments. Ascension, as it turns out, is a fairly substantial game, …

64Completition Progress Check 4

Posted by Castypher on June 7, 2013, 4:44 p.m.

Today marks the end of the first month. How are you guys holding up to the deadline? Remember, the first completition deadline is one month away. You're halfway there. However, just remember that this deadline is not the final deadline, but you are expected to have a playable, mostly …

SECUUUUURITY! (Self-reflection)

Posted by Alert Games on June 6, 2013, 8:53 a.m.

~BACKGROUND STORY~

Once I went down the rabbit's hole down the path of securing information of software, it led to a deeper and deeper pit than I was at first anticipating….

If you guys remember, a couple years ago now, I proposed the idea of AGMAPI, an api that will …

64Completition Progress Check 3

Posted by Castypher on May 31, 2013, 1:41 p.m.

This one's a little early in order to offset how late the last one was.

You guys know the drill. And, since we've gotten new entries in each blog, you can feel free to enter here as well. Sadly for Eagly though, there will be no punishments this time, as …

Shadowboxin'

Posted by Eva unit-01 on May 30, 2013, 9:11 p.m.

(Embedded Video)

Welp, I haven't made a blog all month, but I suppose I must make one every month just to show I'm up to shit n things, so here's this blog with not much of anything.

My ex got me to draw her uber crush, RDJ. So I did …

Regions - May 30

Posted by Cosine on May 30, 2013, 6:06 p.m.

Today I did a lot of behind-the-scenes work. Namely, I translated all of my menu code over into Unity's GUI system so that buttons worked a bit better, and I could properly implement a gesture recognition system for a few parts of the game. I also got level selection to …

Sorry about that...

Posted by LAR Games on May 29, 2013, 11:30 p.m.

Well, I want to apologize for something. Two things actually.

The first thing I want to apologize for is the fact that I've been very inactive lately. I haven't gotten around to posting anything in a while. (Not that I'm known for doing that very often. lol) Combined with the …

Regions - May 29

Posted by Cosine on May 29, 2013, 12:49 p.m.

(Embedded Video)

Video pretty much says it all - main menu is working like a champ! Options menu is incomplete, and I still need to get level selection to work properly, but nothing I've implemented so far is broken.

A list of what still needs to get done:

-Interface stuff …

An Exercise in Irregular Measure

Posted by Taizen Chisou on May 29, 2013, 12:19 p.m.

Let's play a game, it's called Guess That Time Measure.

There are four correct answers.

Making songs for a classic old-school style JRPG that doesn't exist is actually somewhat difficult.

Witness as I pull a BGM for escaping a castle dungeon out of thin air.


Completition things:

I'm working on …