Recent Posts

Regions - May 29

Posted by Cosine on May 29, 2013, 12:49 p.m.

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Video pretty much says it all - main menu is working like a champ! Options menu is incomplete, and I still need to get level selection to work properly, but nothing I've implemented so far is broken.

A list of what still needs to get done:

-Interface stuff …

An Exercise in Irregular Measure

Posted by Taizen Chisou on May 29, 2013, 12:19 p.m.

Let's play a game, it's called Guess That Time Measure.

There are four correct answers.

Making songs for a classic old-school style JRPG that doesn't exist is actually somewhat difficult.

Witness as I pull a BGM for escaping a castle dungeon out of thin air.


Completition things:

I'm working on …

System Status

Posted by Astryl on May 29, 2013, 3 a.m.

Alright, let me take this one step at a time.

Firstly, I hate Microsoft. OK. Done.

Secondly, I hate my forgetful/rambling mind. Done.

Now, yesterday, on an impulse, I decided to 'finally' update to Windows 7, so I could unlock the full power of my PC. XP, even with …

Glob Blog

Posted by DesertFox on May 28, 2013, 3:42 p.m.

Bugrit! Millennium hand and shrimp! The origin of Foul Ole Ron's phrase is interesting….

Owing to my full-time job, I've got less-than-full time for blogging, alas, but here I go!

So I've made some interesting life steps recently. Life's steps leave large footprints, which means large shoes to fill. …

Slain - Trailer

Posted by GadArts on May 27, 2013, 1:51 p.m.

Hi everybody!

I have just uploaded a game I made, and the trailer:

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Slain is a retro 2D space-shooter in which the player controls a small spaceship that has to accomplish different missions…

- Fly through a variety of enviroments like in cities, forests, under-ground structures and more! …

Mega's SHMUP in Progress

Posted by Astryl on May 27, 2013, 10:42 a.m.

Just tidied things up a bit by sweeping it under the proverbial carpet. Ergo, the hide tags.

I finished this little piece off, which I am thinking of using for the game:

https://soundcloud.com/mega1992/megica-complete

Oh, and I made a simple 'fodder' enemy that snakes around then barrels downwards. At the same …

hack&/ devblog

Posted by Fabio on May 26, 2013, 8:11 p.m.

From now on I'm just going to keep all of the updates on my latest untitled obsession to this one blog. Consider this the development log.


About:

In short: hack, slash, shoot, and cast your way through wave after wave of baddie. A true-blue gauntlet-like. Choose a hero and start …

64Completition Progress Check 2

Posted by Castypher on May 25, 2013, 10:24 a.m.

Okay, so this is only twelve hours late. But it didn't feel like very long since the last progress blog, mostly because it wasn't closed properly and we got some new blood. JakeX, Polystyrene Man, Zac1790, and Cosine have joined, bringing the list of games up to 21. The entry …

Regions - May 24

Posted by Cosine on May 24, 2013, 6:05 p.m.

I figured I'd go ahead and just post updates more regularly than just once a week, because my schedule is a bit weird. I'm out of school, and I don't have a job or anything to keep individual days occupied, meaning I have a lot of time to spend programming …

A blog. Have one. They're free.

Posted by Astryl on May 24, 2013, 5:06 p.m.

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Battle of the Holy River… one of my absolute favorite Castlevania themes.

Anyway, I decided to not leave. I'm too lazy to remove 64Digits from my list of pinned tabs.

But enough of that.

I drew a new avatar, spurred to action by Iasper, for a completely unrelated …