Recent Posts

64Completition Progress Check 3

Posted by Castypher on May 31, 2013, 1:41 p.m.

This one's a little early in order to offset how late the last one was.

You guys know the drill. And, since we've gotten new entries in each blog, you can feel free to enter here as well. Sadly for Eagly though, there will be no punishments this time, as …

Shadowboxin'

Posted by Eva unit-01 on May 30, 2013, 9:11 p.m.

(Embedded Video)

Welp, I haven't made a blog all month, but I suppose I must make one every month just to show I'm up to shit n things, so here's this blog with not much of anything.

My ex got me to draw her uber crush, RDJ. So I did …

Regions - May 30

Posted by Cosine on May 30, 2013, 6:06 p.m.

Today I did a lot of behind-the-scenes work. Namely, I translated all of my menu code over into Unity's GUI system so that buttons worked a bit better, and I could properly implement a gesture recognition system for a few parts of the game. I also got level selection to …

Sorry about that...

Posted by LAR Games on May 29, 2013, 11:30 p.m.

Well, I want to apologize for something. Two things actually.

The first thing I want to apologize for is the fact that I've been very inactive lately. I haven't gotten around to posting anything in a while. (Not that I'm known for doing that very often. lol) Combined with the …

Regions - May 29

Posted by Cosine on May 29, 2013, 12:49 p.m.

(Embedded Video)

Video pretty much says it all - main menu is working like a champ! Options menu is incomplete, and I still need to get level selection to work properly, but nothing I've implemented so far is broken.

A list of what still needs to get done:

-Interface stuff …

An Exercise in Irregular Measure

Posted by Taizen Chisou on May 29, 2013, 12:19 p.m.

Let's play a game, it's called Guess That Time Measure.

There are four correct answers.

Making songs for a classic old-school style JRPG that doesn't exist is actually somewhat difficult.

Witness as I pull a BGM for escaping a castle dungeon out of thin air.


Completition things:

I'm working on …

System Status

Posted by Astryl on May 29, 2013, 3 a.m.

Alright, let me take this one step at a time.

Firstly, I hate Microsoft. OK. Done.

Secondly, I hate my forgetful/rambling mind. Done.

Now, yesterday, on an impulse, I decided to 'finally' update to Windows 7, so I could unlock the full power of my PC. XP, even with …

Glob Blog

Posted by DesertFox on May 28, 2013, 3:42 p.m.

Bugrit! Millennium hand and shrimp! The origin of Foul Ole Ron's phrase is interesting….

Owing to my full-time job, I've got less-than-full time for blogging, alas, but here I go!

So I've made some interesting life steps recently. Life's steps leave large footprints, which means large shoes to fill. …

Slain - Trailer

Posted by GadArts on May 27, 2013, 1:51 p.m.

Hi everybody!

I have just uploaded a game I made, and the trailer:

(Embedded Video)

Slain is a retro 2D space-shooter in which the player controls a small spaceship that has to accomplish different missions…

- Fly through a variety of enviroments like in cities, forests, under-ground structures and more! …

Mega's SHMUP in Progress

Posted by Astryl on May 27, 2013, 10:42 a.m.

Just tidied things up a bit by sweeping it under the proverbial carpet. Ergo, the hide tags.

I finished this little piece off, which I am thinking of using for the game:

https://soundcloud.com/mega1992/megica-complete

Oh, and I made a simple 'fodder' enemy that snakes around then barrels downwards. At the same …