Recent Posts

Shadowboxin'

Posted by Eva unit-01 on May 30, 2013, 9:11 p.m.

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Welp, I haven't made a blog all month, but I suppose I must make one every month just to show I'm up to shit n things, so here's this blog with not much of anything.

My ex got me to draw her uber crush, RDJ. So I did …

Regions - May 30

Posted by Cosine on May 30, 2013, 6:06 p.m.

Today I did a lot of behind-the-scenes work. Namely, I translated all of my menu code over into Unity's GUI system so that buttons worked a bit better, and I could properly implement a gesture recognition system for a few parts of the game. I also got level selection to …

Sorry about that...

Posted by LAR Games on May 29, 2013, 11:30 p.m.

Well, I want to apologize for something. Two things actually.

The first thing I want to apologize for is the fact that I've been very inactive lately. I haven't gotten around to posting anything in a while. (Not that I'm known for doing that very often. lol) Combined with the …

Regions - May 29

Posted by Cosine on May 29, 2013, 12:49 p.m.

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Video pretty much says it all - main menu is working like a champ! Options menu is incomplete, and I still need to get level selection to work properly, but nothing I've implemented so far is broken.

A list of what still needs to get done:

-Interface stuff …

An Exercise in Irregular Measure

Posted by Taizen Chisou on May 29, 2013, 12:19 p.m.

Let's play a game, it's called Guess That Time Measure.

There are four correct answers.

Making songs for a classic old-school style JRPG that doesn't exist is actually somewhat difficult.

Witness as I pull a BGM for escaping a castle dungeon out of thin air.


Completition things:

I'm working on …

System Status

Posted by Astryl on May 29, 2013, 3 a.m.

Alright, let me take this one step at a time.

Firstly, I hate Microsoft. OK. Done.

Secondly, I hate my forgetful/rambling mind. Done.

Now, yesterday, on an impulse, I decided to 'finally' update to Windows 7, so I could unlock the full power of my PC. XP, even with …

Glob Blog

Posted by DesertFox on May 28, 2013, 3:42 p.m.

Bugrit! Millennium hand and shrimp! The origin of Foul Ole Ron's phrase is interesting….

Owing to my full-time job, I've got less-than-full time for blogging, alas, but here I go!

So I've made some interesting life steps recently. Life's steps leave large footprints, which means large shoes to fill. …

Slain - Trailer

Posted by GadArts on May 27, 2013, 1:51 p.m.

Hi everybody!

I have just uploaded a game I made, and the trailer:

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Slain is a retro 2D space-shooter in which the player controls a small spaceship that has to accomplish different missions…

- Fly through a variety of enviroments like in cities, forests, under-ground structures and more! …

Mega's SHMUP in Progress

Posted by Astryl on May 27, 2013, 10:42 a.m.

Just tidied things up a bit by sweeping it under the proverbial carpet. Ergo, the hide tags.

I finished this little piece off, which I am thinking of using for the game:

https://soundcloud.com/mega1992/megica-complete

Oh, and I made a simple 'fodder' enemy that snakes around then barrels downwards. At the same …

hack&/ devblog

Posted by Fabio on May 26, 2013, 8:11 p.m.

From now on I'm just going to keep all of the updates on my latest untitled obsession to this one blog. Consider this the development log.


About:

In short: hack, slash, shoot, and cast your way through wave after wave of baddie. A true-blue gauntlet-like. Choose a hero and start …