Recent Posts

Lunacy Star Second 0.7

Posted by Taizen Chisou on May 2, 2012, 12:54 p.m.

Here's the final update before the Big Hiatus, because starting now, the project will be tabled for the 64Digits RPG competition.

As you may have noticed, the graphics are still the same.

Sorry.

This is more or less an "intermediate" release, seeing as there's not an awful lot of new …

A first look at my RPG

Posted by death on May 2, 2012, 12:27 p.m.

i got a small tileset so far and a few enemies. as you can see it's going to be an action-rpg. the main character sprite has already been redrawn better, i just haven't animated the new version yet.

i'm a bit worried about the size of an RPG and what …

Internship!

Posted by Alert Games on May 2, 2012, 11:46 a.m.

SO since some of you have gotten internships or jobs in this field, I'd like to know some opinions of which would be better. I know its my decision, but if one will help me over the other in the future it may be worth it.

Anyway so I interviewed …

Back

Posted by DesertFox on May 1, 2012, 11:38 p.m.

Just letting you know I'm still alive. I've been sort of pseudo-gone, if you hadn't noticed. Having a job does that rather well, doesn't it?

One of my first major pieces of work is under final review tomorrow - I was tasked with doing a complete rewrite of one of …

Learning C#

Posted by Glen on May 1, 2012, 5:58 p.m.

So I took the first step in actually investing in myself as a programmer. I've had an interest in C# and Bought my first C# book, "Head First C# 2nd Edition" by Andrew Stellman and Jennifer Greene, published by O'Reilly. I really like the approach on this book and it's …

The Song of Dueplin

Posted by Sheppard on May 1, 2012, 2:58 p.m.

Hey guys just a quick look into the progress that's been done into my compo entry so far. I'm making a game called Hero's Fantasy: Song of Dueplin.

This is a look at the beginning cuscene for the game that I've recently finished-The game starts at one some people may …

RPG4D Entry Progress. Thief's Ultimatum

Posted by XSGBrettB on May 1, 2012, 11:47 a.m.

So me and svf decided to seriously enter a competition for once, and try to get our game dev inspiration back.

We are only a few hours into our game, but i'm working hard, AND i'm live streaming it!

i'll be streaming often (hopefully daily) on week days, since I …

Here we go again.

Posted by Astryl on May 1, 2012, 10:39 a.m.

It's that time of the year again: Another comptition to enter.

Anyway, I got started at about midday. Here's the net progress:

Not much, hmm?

Actually, I already have:

> A stable asset manager

> Three collision detection functions (Point, Rectangle and Line)

> A sprite object

> An object …

A flying start!

Posted by 1013Games on May 1, 2012, 1:10 a.m.

Hey, this is Ryan from 1013Games a startup indie company from New Zealand. We've got leslie working here on art too (he's just practicing some pixel art at the moment in the other room).

So far for the "competition" we've got C++ engine IndieLib up and running with DirectX9 camera …