Recent Posts
Learning C#
So I took the first step in actually investing in myself as a programmer. I've had an interest in C# and Bought my first C# book, "Head First C# 2nd Edition" by Andrew Stellman and Jennifer Greene, published by O'Reilly. I really like the approach on this book and it's …
The Song of Dueplin
Hey guys just a quick look into the progress that's been done into my compo entry so far. I'm making a game called Hero's Fantasy: Song of Dueplin.
This is a look at the beginning cuscene for the game that I've recently finished-The game starts at one some people may …RPG4D Entry Progress. Thief's Ultimatum
So me and svf decided to seriously enter a competition for once, and try to get our game dev inspiration back.
We are only a few hours into our game, but i'm working hard, AND i'm live streaming it!i'll be streaming often (hopefully daily) on week days, since I …Here we go again.
It's that time of the year again: Another comptition to enter.
Anyway, I got started at about midday. Here's the net progress:
Not much, hmm? Actually, I already have: > A stable asset manager > Three collision detection functions (Point, Rectangle and Line) > A sprite object > An object …A flying start!
Hey, this is Ryan from 1013Games a startup indie company from New Zealand. We've got leslie working here on art too (he's just practicing some pixel art at the moment in the other room).
So far for the "competition" we've got C++ engine IndieLib up and running with DirectX9 camera …World Of Debels-RPG4D Entry


Taizen stole my title
(Edit: Obviously, informative titles get you nowhere :V )
alternate title: Two Hours of Work on TC's RPG4Dor: Taizen Chisou is Being Too Hopeful, Part TwoFrom when Toast uttered those marvelous wordsMush's RPG Checklist - Stage 1
Stage 1: Character Animation
8 DirectionsWarrior- Idle- Walk- Run- Attack Archer- Idle- Walk- Run- Attack Mage- Idle- Walk- Run- AttackLudamadRPG
So way before this contest started, I started the journey towards making a lan-able, real-time rogue-like-like. In its current state it encompasses lua scripting (currently for item effects, in the file package res/lua/effects.lua), yaml markup (for all monster stats/level generation stats, in the .yaml files inside the 'res' folder), and …
My current big project (download available)
