Recent Posts

the 2 things i hate most.

Posted by death on April 20, 2011, 12:50 p.m.

hiccups and getting invisible things stuck in my eye. what about you?

and now for some less interesting news. it's time for "dumb shit about my rpg!"

yeah it's been a while since i COULD post anything and since i'm working all the time i sadly haven't gotten much time …

I finally got a domain name.

Posted by Acid on April 20, 2011, 12:47 a.m.

Graphic design/Engineering Portfolio, here I come.

http://defacid.com/

My very long project

Posted by NeutralReiddHotel on April 19, 2011, 3:54 p.m.

(Embedded Video)

Is actually looking like something that might be playable in the future

also something that will consume a lot of my free time for the following years

but damn

if I finish this, it'll be awesome

is the short blog rule actually being enforced these days?

I haven't …

Scream

Posted by JID on April 19, 2011, 2:38 a.m.

Just seen Scream 4, it was epic, gory fun.

JID

Tonsillitis YAY!

Posted by Darthvender on April 19, 2011, 12:55 a.m.

Thursday night was perhaps the worst night I have ever experienced. I cannot sleep when I'm sick, and I was MAJORLY sick. I went to bed at 10:30 and fell into a paranoid/hallucinatory state, in which every time I swallowed, something big was destroyed, and I had to create it …

And everything started to flash?

Posted by Alexitron on April 18, 2011, 1:08 p.m.

Yes , that "artsy" game I made in 2009 got ported over to flash by Misko28. You can check it out here:

http://www.mofunzone.com/online_games/and_everything_started_to_fall.shtml

with achievements and everything (joy)

We are now porting (remaking) Jet Pod for mobile and flash too.Here is a video:

http://www.youtube.com/watch?v=-_lWgTY6ZeU

Here is an early demo with …

Inventory systems in GM suck.

Posted by Astryl on April 18, 2011, 9:47 a.m.

I was locked away for several nights, delving into the arcane workings of a dynamic inventory. And I succeeded. In C++ it would've been a lot easier (Polymorphism, better primitive data-structures, speed).

This is what I managed to do:

It's fully functional, and any item I create that is a …

GM 8.1 SUCKS BAW- No, shut up.

Posted by anthonyloprimo on April 17, 2011, 11:43 p.m.

My first impressions with GM8.1 is for the most part, positive. I was nervous from all the negativity against it, but given how much positivity I see with the hype on ANYTHING from YYG, only to find it go to hell after, I guess I shouldn't have been surprised.

Anyway, …

This Isn't a GM Versus C++ Blog

Posted by Castypher on April 17, 2011, 9:12 p.m. 🔒

Well since the new topic in the last GM8.1 blog is GM versus C++ (and now Java), I'd probably get better results by making a blog of my own.

But first, I should say I may have just had my first experience being tipsy. I know that's supposed to be …

Voxel win, mine-craft style

Posted by Scott_AW on April 17, 2011, 1:54 p.m.

http://ace-spades.com

Nuff said.

Okay more said, this is Voxlap based.

Avoid water though, its buggy, you can't jump out.