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A Feast For The Vain
Kamelot - A Feast For The Vain
And if you don't know, nor like Kamelot, you should plan for a short life.Ok, on to my usual blog structure.So I stayed up nearly all morning working on this model. This is about 7 hours into modeling it, and I …I'm too lazy to type it again, but....
Progress has been made on my game engine. I've already explained it in great length elsewhere (Phrot), so instead of re-typing or copy-pasting, I'm gonna link ya to the two blogs I wrote about it.
Part one about the EnginePart two about the EngineBeware, it's a tl;dr for …Meet Altas
He promises to never shrug.Wish I had been there.
(Embedded Video)
Skip ahead to 2:10This was so epic in my ears, I just had to share!Unfortunately his cable comes unplugged at 4:40, because it is such an epic build up.'nother demo.
I also figured I can use a lot of what I learn from working with this on The Crawl, being able to add real lighting would be nice, but voxel shadows aren't currently supported.
http://64digits.com/users/Scott_AW/bse_032211.zipE is Use, just so you know as there are two doors, but they will …And I Sing a Song, "I Love You."
i am in love with schlager and enka and any simple love pop ballads you can throw at me. they always are a direct jab to my heart and i cant understand and it's horrible because they're not that great songs, composition or otherwise.
and what can i do but …Equal and opposite reaction
I don't even know anymore. I had it all down. I was ready. And then the worst thing I could imagine happened.
Hell if I never expected it. Never did our path cross. I think. I may have seen her earlier, but I don't think her eyes were right. I …Transition from GML to C++
The time has come to take what I've designed in Lua and create a similar, yet more powerful engine in C++!
In case you're wondering, I've been working on the framework for an MMORPG project for the past few weeks. The interface is mostly in Lua with only the exact …Critique my code/game and help improve it!
(Copypasta from the GMC)
Would anyone be interested in critiquing the structure and whatnot of a game I'm working on? More or less this is of the code, the efficiency, the organization, etc of it. What can I code better? What could have been coded differently to reduce bulk? What …Interesting turn
Remember my old blog uh, about a week ago? 11 days ago?
Yeah, so I was wrong. I'm not stalking her.ITS THE OTHER WAY AROUNDSo here I am, in dull naturally lit liberal arts area of UT campus, where I go to get food (all the food places …