Recent Posts
[DSG] Notes and Pixeling Pointers
Posted by DSG on Nov. 10, 2010, 12:57 a.m.
K… well.
That game I'm working on is going kinda smoothly.Still kinda patchy on development, still running in to continuity errors with the environments but I have an idea that should fix that, which I'm going to go with.So, more graphics stuff, added some tiles with pre-rendered light …...It's My Birthday!!!
Posted by Ronnica on Nov. 9, 2010, 11:26 p.m.
Hooray for me!
But I don't feel all that much more different =P I will admit I feel like I have to be more proper and mature, but that's about it. I'm still me.So, I now have GOALS that I would LOVE to complete within the next ten years: …Ain't no thang
Posted by Eva unit-01 on Nov. 9, 2010, 6:13 p.m.
Damit you guys…I've been stuck in a rut lately. Meaning art block has wedged its way in right after a cold…ugh. But I'm trying to fight it off, which is why I drew these craps and probably will never finish them…Enjoy while I go slam my head on a brick …
My desk
Posted by Misconstruct on Nov. 9, 2010, 4:39 p.m.
Sorry I'm late guys, but here's my desk:
Not terribly exciting. Anyway, right now I'm a little pissed, as the HDMI ports on my TV seem to have died. Especially since Gran Turismo 5, despite a minor delay, is on the verge of being released.The TV is still under …Voxels making a comeback?
Posted by Scott_AW on Nov. 9, 2010, 12:41 p.m.
Yes, thats right, voxels are coming back in my life after a brief vacation.
Lately this guy has been working on a voxel engine.http://www.voxelgames.com/After a chance visit to the usually negelected Ken Silverman Forum, I saw a new post of someone reviving a voxel engine that they were …Formulating Ideas
Posted by Alert Games on Nov. 9, 2010, 9:47 a.m.
So I am bored in Java class right now, especially because the teacher is not here today which means we cant learn new material from him (which wouldnt matter to me but…)
Ideas for Project: TargetraSo the project will most likely be this:-Isometric-Online server-list type-few default …Flooding mines is fun.
Posted by Astryl on Nov. 9, 2010, 2:27 a.m.
And no, this isn't a Minecraft blog.
It's a new game I'm making, which I restarted yesterday and made great headway with. Techdemo is HEREFor the lazy, a screenshot will suffice:
The controls are simple. X to jump, V to examine/use the door. More to come.Terminys Demo 2: River's Prologue Part 1
Posted by Castypher on Nov. 8, 2010, 4:11 p.m.
Well, I promised this about a week ago, and after some unexpected bugs, the time has come to post it.
First and foremost, the download link:http://www.shaltix.com/Terminys_RiverPrologue.zipOnce again, I had to host it at my own site, because 64Digits' file manager has trouble with ZIPs at the moment. And …Oh, the *edit* old 64Digits Flash Banner?
Posted by Majatek on Nov. 8, 2010, 4:10 a.m.
It is glitched, and has poorly formatted text.
…OR THEY'LL START COMMITTING GENO- *out of formatting size*It's like, someone begins to say something important, only in the next second they die because they're out of time. Silly things like that. :(Also, it crashes my friend's smartphone - but …Zero Akmar
Posted by Ninji on Nov. 7, 2010, 10:33 p.m.
Zero Akmar is a platforming game I'm working on. What makes the game special is the unique focus on combat not unlike a fighting game. Alongside the disappearing tiles, and chain smashers there is blocking, command grabs, chip damage, and four unique weapons yielding multiple effects, …