Recent Posts

A New Theme In Town

Posted by KaBob799 on Oct. 6, 2009, 3:10 a.m.

This blog is only about my websites:

Back when I first started all my major web design projects, I wasn't so good at the actual design part. I already had enough knowledge of PHP and programming in general to develop blogs and forums, but I had little experience in making …

all lives indifferent / the immortal revery

Posted by MahFreenAmeh on Oct. 5, 2009, 8:30 p.m.

there are certain things that i can listen to that just pulse throughout the entirety of my existence. this music interests me, i must say. it's a very… enrapturing, i suppose, feeling, to listen to music and feel it through your entire body, to feel the bass pulsing, to feel …

Websites and Selling games

Posted by narpas on Oct. 5, 2009, 8:11 p.m.

I have had my website up and running for about six months and it has been successful! I distribute most of my games for free but the few games I put alot of effort into we charge about 5$. We use paypal to sell our games!

www.jamstudiosgames.com

Because RC said so

Posted by Kaz on Oct. 5, 2009, 1:18 p.m.

I'm making a blog! Also because I have an hour until my next class and am sitting in the cafeteria with nothing to do.

So, I've been at college for about 2 months now, mid terms were last week. Which is awesome since it feels like I've barely been here. …

Kaz

Senior members

Posted by leemcd56 on Oct. 5, 2009, 2:22 a.m.

Here's to you, my fellow senior members. We've gone through a lot on 64Digits. I started out in the days of the RPG system. I loved fighting members. Back then I was epic fail. We all played LOLOMGWTFBBQ and never fed the ChIkEn. We survived that Steven and Ronnica thing …

It's been a while.

Posted by leemcd56 on Oct. 4, 2009, 10:41 a.m.

God man, it's been a while on 64D. I honestly haven't been on since the time of ChIkEn and marbs. Ah marbs. Anyway, how's it all been holding up? I haven't kept up with anything relating to Game Maker lately. I've transitioned to percussion writing and instructing. I have messed …

GMDS has that control

Posted by GameMakerToDS on Oct. 4, 2009, 6:52 a.m.

That control you need.

See, I'm not afraid of programming, C like logic and using DS Game Maker as an actual development environment, not a game maker.

I "code" alot of games in DSGM. The Actions (e.g. Jump to Position, Output Text) are all written in C.

It's just which …

[G] Savage Defense

Posted by Glen on Oct. 4, 2009, 12:07 a.m.

Savage Defense

By Glen Huff

Description: Okay, so my previous release of this game was rushed for competition deadlines. Since then I've continued to work on it and made it much nicer. About 50 hours has been spent on improvements. So here it is. The new and improved Savage Defense. …

Harro,Script kiddies!

Posted by ATOGAMES on Oct. 4, 2009, 12:01 a.m.

Eww… my last blog post makes me feel sick and I should feel sick right? Though if I were really sick I probably couldn't post this entry and that would suck because I have a few things to say….about Game development.

but for now just look at this.>

(Embedded Video) …

tales from the c++ compiler's perspective / nutshell uncracked

Posted by MahFreenAmeh on Oct. 3, 2009, 11:32 p.m.

i spent most of today sitting around working on inane projects. and not so inane projects. i mean it really depends on how you have decided to name the inane. there was the one thing which worked with the api and such, made some interesting things with that when i …