Recent Posts

It's been a while.

Posted by leemcd56 on Oct. 4, 2009, 10:41 a.m.

God man, it's been a while on 64D. I honestly haven't been on since the time of ChIkEn and marbs. Ah marbs. Anyway, how's it all been holding up? I haven't kept up with anything relating to Game Maker lately. I've transitioned to percussion writing and instructing. I have messed …

GMDS has that control

Posted by GameMakerToDS on Oct. 4, 2009, 6:52 a.m.

That control you need.

See, I'm not afraid of programming, C like logic and using DS Game Maker as an actual development environment, not a game maker.

I "code" alot of games in DSGM. The Actions (e.g. Jump to Position, Output Text) are all written in C.

It's just which …

[G] Savage Defense

Posted by Glen on Oct. 4, 2009, 12:07 a.m.

Savage Defense

By Glen Huff

Description: Okay, so my previous release of this game was rushed for competition deadlines. Since then I've continued to work on it and made it much nicer. About 50 hours has been spent on improvements. So here it is. The new and improved Savage Defense. …

Harro,Script kiddies!

Posted by ATOGAMES on Oct. 4, 2009, 12:01 a.m.

Eww… my last blog post makes me feel sick and I should feel sick right? Though if I were really sick I probably couldn't post this entry and that would suck because I have a few things to say….about Game development.

but for now just look at this.>

(Embedded Video) …

tales from the c++ compiler's perspective / nutshell uncracked

Posted by MahFreenAmeh on Oct. 3, 2009, 11:32 p.m.

i spent most of today sitting around working on inane projects. and not so inane projects. i mean it really depends on how you have decided to name the inane. there was the one thing which worked with the api and such, made some interesting things with that when i …

The Shish KaBlog

Posted by KaBob799 on Oct. 3, 2009, 12:31 a.m.

Well….

hmm…

schools been ok.

Yeah…

Websites:

I'm making some good progress on my forums, a lot of the major systems are either done or semi-planned at this point. I'm also making some progress on OrbScape and I redid the layout of the Pokemon Twilight site

As far as 64d …

Some weather videos

Posted by Scott_AW on Oct. 2, 2009, 8:15 p.m.

Well I can pretty much forget about the contest for a web embbed exploration game, 2 days left. Anyway I'm moving forward on this, its kind of like a project I did a -long- time ago using VERGE, which was not a side-scroller engine, but I used it as one …

Game Maker for NDS. Yes

Posted by GameMakerToDS on Oct. 2, 2009, 3:32 p.m.

Being a GM user, I knew about this site for a while. You can probably still find my old account, with my noobish rants and nerdy development posts for my poor software.

Everything in this screenshot works as the equivelant in GM, it's not concept. I could release this right …

[DSG] EVENMORE Sex Appeal.

Posted by DSG on Oct. 2, 2009, 3:48 a.m.

the new graphics ARE better.

check out that complex rain particle system!! its not complex at all ^^ but it looks it.

HOWEVER, I still need to program in the new, sleeker, sexier HUD, as well as some fill-in tilework for the black space… any creative ideas that go beyond …

DSG

queens of the roadways and the haunted inn

Posted by MahFreenAmeh on Oct. 1, 2009, 3:01 p.m.

working out is not something that i like to do alone. when i do it alone, i am bored and lonely. when i am lonely i am upset. i can't say that i enjoy being upset entirely but there is only so much you can do when you have nothing …