Recent Posts

Super Mario 64 engine

Posted by mesenberg on July 26, 2008, 8:14 p.m.

Just over the past few days I was suddenly inspired to make a 3D platform engine and then some games. So I quickly made the basic 3rd person view and then I made some gravity/collision system for blocks. But just today I incorperated terrain into the mix as seen in …

So I herd you leik...

Posted by Nighthawk on July 26, 2008, 7:45 p.m.

… Project Scarlet. Yeah, that project of JakeX Requiem's, I played it. I probably shouldn't have though. Nobody gave me the link or anything, I PMed JakeX Requiem asking for it. But I waited overnight, and got impatient, and I did some URL editing on [CENSORED] and guess what, I …

gamez93 exclusive interview

Posted by elmernite on July 26, 2008, 7:40 p.m.

Here we go again! Another exclusive interview. This time it is with the GMTech founder gamez93. If you don't know what GMTech magazine is….. what rock have you been under?

No, seriously, here is a link if you have no idea what I'm talking about.

GMTech Magazine

gamez93

1) Why …

[SG] PixelGrid 15

Posted by Stained Glass on July 26, 2008, 7:16 p.m.

I have been continuing work on my new adventure game, and I haven't started programming it yet because I want to get the game idea solid before I start. The thing that is bugging me the most is the graphics style. I am never completely happy with any pixel art …

Dynamic Fabric

Posted by necromian on July 26, 2008, 7:08 p.m.

Download Dynamic Fabric - http://www.mediafire.com/?qyk9wgde9dh

To mess around with the render, simply move around the mouse. Please post your frame rates here (shown on the top left). If I get enough feedback, I'll post the source file. ^_^

I'm planning to use the fabric in my current project - Grid …

Competition

Posted by Acid on July 26, 2008, 3:29 p.m.

A suggestion for this site I've been thinking of is that maybe we could have a page or a section in the forum dedicated to competitions. The winner will receive a special badge for that specific contest. We could have one every two weeks, just to keep the site going …

[jw] 10800 zombies

Posted by JW on July 26, 2008, 1:59 p.m.

Hey there, digit people.

I PRESENT TO YOU:

10800 zombies

What?

10800 zombies is a platform shooter as simple as they get: Jump around, shoot enemies, find weapons, kill bosses.

It is made for kicking ass. Good effects, fast gameplay, fun stuff.

Show me.

Shooting some zombies.

Giant frog attack! …

JW

Back to myself

Posted by Sleepysock on July 26, 2008, 1:53 p.m.

Yes Yes as you can see i am keeping up with my 1 blog every day few months and i am pleased to say that i will do my best to keep up with blogging and just being around 64D more often.

Over the 6 months i have been absent …

how to make a game fun?

Posted by Picc84 on July 26, 2008, 1:56 a.m.

When you have a great concept, something that could be amazingly fun, and have a great playing value. But how would you make it fun exactly? I mean, you have a concept, and it sounds great, but would it work practically so to speak?

So here's the deal, I have …

GM Magazine is now Hiring!

Posted by mattthew_h on July 26, 2008, 12:27 a.m.

Game Maker Magazine Is Hiring!

As Game Maker Magazine's bi-monthly issues grows, so does the content and quality of the magazine, and to help improve this, we are now looking for more staff to join the magazine.

We are looking for dedicated people.

For working with us, you may receive …