Recent Posts

Scripting Languages

Posted by Astryl on Sept. 5, 2014, 6:28 a.m.

I decided last night to start writing a few more progress blogs for my more 'mundane' projects.

So here's a blog. It's probably dry, but you can always drink a can of soda while reading it :P

My Engine

Last month marked the 2 year anniversary of Exile, if you …

Scary4Digits: Mercenaries

Posted by flashback on Sept. 4, 2014, 11:37 p.m.

What is a mercenary, and what does it do?

This list is a bunch of mercenaries - freelancers - willing to work on your competition game for a reduced fee (in some cases massively reduced). We're here because we recognize that not everyone has the time, skills, or inclination to …

Those Philippine Photos, Taizen [1 / 3]

Posted by Taizen Chisou on Sept. 4, 2014, 2:46 p.m.

Cyrus brings up a wonderful point when he says that I never got around to sharing pictures of my experience abroad.

Well here:

Excessive amounts of time were spent waiting.

Waiting in the airport, waiting for my parents, waiting for things to do, waiting for the plane to complete its …

Touhou Smash, (Day 17) with ghost platforms!

Posted by fromsoysauce on Sept. 4, 2014, 9:33 a.m.

This is a very important part of smash bros. It was very hard for me to program into the game because Unity's Physics engine kept on wanting the ghost platforms to be treated as only solid. I bypassed this by making them non physical objects. They are only mathamatical objects, …

Trello Board is Live - Also, Hi!

Posted by InvisibleMan on Sept. 2, 2014, 10:18 p.m.

First off: Wow, it's been way too long >_< Hi everyone!

I recently participated in the Minecraft marathon which was super fun, thanks for hosting it :) Creating that nether portal room took ages!

Regarding game development, my brother and I are working on a 2D MMORPG called "Areum". The …

Exit Cursed Black, & Moving On

Posted by NeutralReiddHotel on Sept. 1, 2014, 12:30 p.m.

Hey guys, dabridge here.

I'm starting school and a very hard semester at that. I've made the decision to stop working on Cursed Black completely until I'm done with the semester and I have time to work on it during Christmas time. Reason being that I'm thinking too much on …

Introducing Scary4Digits 2014

Posted by RC on Aug. 31, 2014, 7:41 p.m.

STARTS: September 20th, 2014 – 00:00 UTC

ENDS: November 9th, 2014 – 23:59 UTC

Each entrant will be assigned 3 random themes.

LIST OF ASSIGNED THEMES

It is with great pleasure that I am hosting the 4th annual Scary4Digits game development competition. Since 2011, Scary4Digits has been a staple competition …

RC

PERFECT CONTROL

Posted by fromsoysauce on Aug. 29, 2014, 5:59 p.m.

New mechanics for Touhou Smash allow for TAS like movement as THE BASICS for the gameplay. Even casual players can look sick now!

https://www.youtube.com/watch?v=p0wDT3E73LY&index=12&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S

Ludum Dare 30 - Post-Mortem

Posted by Astryl on Aug. 28, 2014, 6:02 p.m.

I actually pulled off a game for Ludum Dare #30.

The theme was Connected Worlds, and as usual, I set out to make a platformer with the usual art and music styles.

Boy did I end up making something completely different…

I present to you… Shattered Horizon

Give it a …

æ?±方 SSB (NOW WITH AIR ATTACKS)

Posted by fromsoysauce on Aug. 26, 2014, 7:11 p.m.

How do you guys feel about L-canceling? Or how do you feel about this pitch for an alternative mechanic? Or do you have a better idea? Leave a comment below :)

https://www.youtube.com/watch?v=-GW7YYDHlVg&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S&index=8